RSave - Runtime Save: Keep Play Mode Tweaks View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.4.8 or later
Package size
154 KB
Files
12
Views in the past week
6

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$4.99 on

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RSave - Runtime Save: Keep Play Mode Tweaks

by Seraj Studio (opens in new tab)

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Tweak values in Play Mode and keep them. RSave captures component changes and shows a field-level diff on exit so you only apply the tweaks you want. Full Undo. Editor-only. Zero runtime cost.

Price $4.99

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Price history

Last 6 months

USD
Price history for RSave - Runtime Save: Keep Play Mode Tweaks, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jul Aug Sep Oct Nov

Asset preview

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RSave - Runtime Save: Keep Play Mode Tweaks screenshot 1

RSave - Runtime Save: Keep Play Mode Tweaks screenshot 1

About this asset

Stop losing your Play Mode tweaks.

You spend ten minutes dialling in the perfect jump height, enemy speed, or UI color - then you press Stop and Unity throws it all away. RSave fixes that.

How it works

  1. Click Save in the Inspector header during Play Mode
  2. Exit Play Mode
  3. RSave opens a diff window listing only the fields that actually changed
  4. Tick the ones you want to keep, click Apply
  5. Done - your scene has the new values, with full Ctrl+Z undo

From the publisher's Asset Store listing.

Technical details

Key features

  • One-click Save button injected into every scene-object Inspector header during Play Mode
  • Field-level diff window on Play Mode exit — only fields that actually changed are listed; you choose which to apply per-field, per-component
  • Snapshots browser window — view all pending saves, inspect JSON, copy to clipboard, or undo individual entries before exit
  • Quick Save shortcut — Ctrl+Shift+R saves every selected GameObject without leaving the keyboard
  • Full Undo support — every applied restore is reversible with Ctrl+Z
  • Toast notifications — non-intrusive feedback for save / clear / undo actions
  • SessionState-backed persistence — pending saves are kept across script recompiles
  • Scene-objects only — header is hidden on project assets, prefab-isolation-mode objects, scripts, materials, etc. (no Inspector clutter)
  • Editor-only assembly definition — guarantees zero runtime footprint, never compiled into builds
  • Full C# source included — no DLLs, no obfuscation, MIT licensed
  • Compatible with Unity 2020.3 or later

Package contents

  • 6 C# editor scripts (Core, Data, Diff, DiffWindow, SnapshotWindow, Style)
  • Assembly definition (Editor-only)
  • Documentation (Documentation~ folder)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.4.8f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.