DebugViz – Visual AI Debugging Toolkit for Unity OFFICIAL SALE

DebugViz – Visual AI Debugging Toolkit for Unity

Stop guessing what your game is doing.
With DebugViz, you can see your AI think in real-time.

DebugViz is a lightweight, plug-and-play toolkit that lets you visualize AI behavior, perception systems, navigation paths, and gameplay logic directly in your game — no more spammed logs or blind debugging.

🔥 Key Features

🧠 Visual AI Debugging

  • Display AI states directly above characters (PATROL, CHASE, SEARCH)
  • Instantly understand what your agents are doing

👁️ Perception Visualization

  • Render vision cones and detection areas
  • Color-coded feedback (idle vs detected)
  • Perfect for stealth and enemy AI systems

🧭 Navigation & Path Debugging

  • Visualize paths and movement targets in real-time
  • See exactly where your AI is going and why

🎯 Debug Helpers

  • Draw lines, rays, arrows, boxes, spheres, and more
  • Useful for physics, targeting, and gameplay debugging

🎛️ Runtime Debug Panel

  • Toggle debug categories instantly in-game
  • Enable/disable AI, perception, navigation, and more
  • Zero setup required – drop and go

⚡ Why DebugViz?

DebugViz is designed to solve a real problem:

Understanding complex game behavior quickly.

Instead of digging through logs or writing custom debug code every time, DebugViz gives you a clean, visual layer that works across your entire project.

🚀 Quick Start

  1. Import the package
  2. Drop the DebugVizManager prefab into your scene
  3. Call:

DebugViz.Line(start, end, DebugCategory.AI);
DebugViz.Cone(origin, direction, angle, range, DebugCategory.Perception);
DebugViz.Label(position, "CHASE", DebugCategory.AI);

That’s it.

🎮 Demo Included

A ready-to-use demo scene shows:

  • AI patrol behavior
  • Player detection with vision cones
  • Dynamic path visualization
  • Runtime debug toggling

Understand the value in seconds.

💡 Use Cases

  • Enemy AI debugging
  • Stealth and perception systems
  • NavMesh path visualization
  • Raycast and physics debugging
  • Gameplay logic inspection

🧩 Lightweight & Flexible

  • Works in play mode
  • Minimal setup
  • Clean API
  • No dependencies

🛠️ Requirements

  • Unity 2021+
  • Built-in Render Pipeline (URP not required for this version)

📈 Future Updates

Planned improvements include:

  • advanced filtering
  • recording & playback
  • extended visualization tools

Debug smarter. Build faster.
See what your game is really doing.