DebugViz – Visual AI Debugging Toolkit for Unity View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
6000.6.3 or later
Package size
219 KB
Files
62
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DebugViz – Visual AI Debugging Toolkit for Unity

by TheCoderGuy (opens in new tab)

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DebugViz lets you visualize perception, navigation paths, and AI states directly in-game, so you can understand and fix behavior instantly—no more guesswork or log spam.

Price $15.99

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Price history

Last 6 months

USD
Price history for DebugViz – Visual AI Debugging Toolkit for Unity, 6 months Current $15.99; lowest $11.19; highest $15.99 in this period. $0 $10 $20 Jul Aug Sep Oct Nov Version 1.1 released 8 Oct 2026 v1.1

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DebugViz – Visual AI Debugging Toolkit for Unity screenshot 1

DebugViz – Visual AI Debugging Toolkit for Unity screenshot 1

About this asset

DebugViz – Visual AI Debugging Toolkit for Unity

Stop guessing what your game is doing.
With DebugViz, you can see your AI think in real-time.

DebugViz is a lightweight, plug-and-play toolkit that lets you visualize AI behavior, perception systems, navigation paths, and gameplay logic directly in your game — no more spammed logs or blind debugging.

🔥 Key Features

🧠 Visual AI Debugging

  • Display AI states directly above characters (PATROL, CHASE, SEARCH)
  • Instantly understand what your agents are doing

👁️ Perception Visualization

  • Render vision cones and detection areas
  • Color-coded feedback (idle vs detected)
  • Perfect for stealth and enemy AI systems

🧭 Navigation & Path Debugging

  • Visualize paths and movement targets in real-time
  • See exactly where your AI is going and why

🎯 Debug Helpers

  • Draw lines, rays, arrows, boxes, spheres, and more
  • Useful for physics, targeting, and gameplay debugging

🎛️ Runtime Debug Panel

  • Toggle debug categories instantly in-game
  • Enable/disable AI, perception, navigation, and more
  • Zero setup required – drop and go

⚡ Why DebugViz?

DebugViz is designed to solve a real problem:

Understanding complex game behavior quickly.

Instead of digging through logs or writing custom debug code every time, DebugViz gives you a clean, visual layer that works across your entire project.

🚀 Quick Start

  1. Import the package
  2. Drop the DebugVizManager prefab into your scene
  3. Call:

DebugViz.Line(start, end, DebugCategory.AI);
DebugViz.Cone(origin, direction, angle, range, DebugCategory.Perception);
DebugViz.Label(position, "CHASE", DebugCategory.AI);

That’s it.

🎮 Demo Included

A ready-to-use demo scene shows:

  • AI patrol behavior
  • Player detection with vision cones
  • Dynamic path visualization
  • Runtime debug toggling

Understand the value in seconds.

💡 Use Cases

  • Enemy AI debugging
  • Stealth and perception systems
  • NavMesh path visualization
  • Raycast and physics debugging
  • Gameplay logic inspection

🧩 Lightweight & Flexible

  • Works in play mode
  • Minimal setup
  • Clean API
  • No dependencies

🛠️ Requirements

  • Unity 2021+
  • Built-in Render Pipeline (URP not required for this version)

📈 Future Updates

Planned improvements include:

  • advanced filtering
  • recording & playback
  • extended visualization tools

Debug smarter. Build faster.
See what your game is really doing.

From the publisher's Asset Store listing.

Technical details

Core System

  • Runtime debug visualization system with centralized manager
  • Command-based architecture (line, cone, path, label, etc.)
  • Lightweight and easy to integrate into any project

Visualization Features

  • Lines, rays, arrows, boxes, spheres
  • Vision cones for AI perception
  • Path visualization for navigation
  • World-space labels for AI states and debugging info

Category System

  • Built-in categories: AI, Perception, Navigation, Physics, Custom
  • Enable/disable categories at runtime
  • Color-coded visualization for clarity

Runtime Control

  • In-game debug panel (UGUI)
  • Toggle categories instantly
  • Global enable/disable switch
  • Hotkey support (default: F1)

Performance

  • Commands are executed and cleared every frame
  • Designed to be lightweight and safe for play mode debugging
  • No external dependencies

Integration

  • Simple static API (DebugViz.*)
  • Minimal setup (drop prefab + call methods)
  • Works immediately in play mode

Compatibility

  • Unity 2021 or newer
  • Built-in Render Pipeline (tested)
  • URP not required for this version

Demo Included

  • AI patrol and detection example
  • Vision cone and path visualization
  • Runtime debug panel usage

Code Quality

  • Clean namespaces and structure
  • No required third-party packages
  • Safe defaults and error handling

Note:
This asset focuses on runtime debugging and visualization. Advanced features such as recording and editor tooling may be introduced in future updates.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.6.3f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.