Living Art Studio View on Asset Store (opens in new tab)

Package details

Latest version
1.2.2
Last updated
First released
Unity version
6000.5.0 or later
Package size
49.2 MB
Files
205
Favorites
6
Views in the past week
17

Price tracking

Last checked
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Lowest recorded
$30.00 on

Keywords

Living Art Studio

by Kobapps (opens in new tab)

1 rating, too few to average

Bring your images to life with a single shader. Use the editor to control every effect and customize your art in seconds, no Shader Graph required.

Price $60.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Living Art Studio, 6 months Current $60.00; lowest $30.00; highest $60.00 in this period. $0 $50 $100 Sep Oct Nov Version 1.2.0 released 21 Aug 2026 v1.2.0 Version 1.2.1 released 2 Sep 2026 v1.2.1 Version 1.2.2 released 14 Sep 2026 v1.2.2

Asset preview

1 / 3

Living Art Studio screenshot 1

Living Art Studio screenshot 1

About this asset

Bring your game art to life. Paint a mask, watch the effects flow.

Living Art Studio is a Unity editor tool that turns flat 2D art into animated artwork. Drop in your texture, paint where each effect should appear, and the built-in GPU effects do the rest. Fire, water, lightning, magic, sun rays, sheen, sparks, and more are all ready to use out of the box.

Need something more specific? The fully configurable Custom Flow channels let you author your own motion. And every effect plays live in the editor. No Play mode, no Shader Graph.

Here's what's in the package:

▸ 15 built-in effects ready to drop on any material: Fire, Water, Fog, Clouds, Magic, Lightning, Rain, Stars, Sparks, Spiral, Twirl & Wave, 3D Popout (parallax), Shine, and Sun Rays.

▸ Custom Flow channels for authoring your own motion. Multi point Bézier splines, ellipse bursts, rotating rings. Build the shape, set the speed, watch the texture flow along it.

▸ Three render targets out of the box. UGUI Image, SpriteRenderer, or MeshRenderer. Pick one when you create the material and you get the right shader for your pipeline automatically.

▸ URP and Built in Render Pipeline. Same shader, same material, no setup. Unity dispatches the right variant based on your project.

▸ Mask painting editor built around an artist's workflow. Brush, undo, eyes for solo preview, multi tab editing. Paint your effects and see them live.

▸ AI mask generation (optional, bring your own API key). Auto generate depth masks from your base art using Google Gemini or Hugging Face Spaces. The provider layer is fully pluggable, so you can drop in your own backend by implementing a single C# interface.

▸ 40+ bundled noise textures: fire, water, magic, clouds, wind, lightning, anisotropic, and more. One click to copy them into your project so they show up in the standard texture picker.

▸ Demo scenes: a trading card game demo, a mobile game promo popup demo, and a targets sandbox to compare every effect side by side.

From the publisher's Asset Store listing.

Technical details

  • Render pipelines: URP 12.1.7+ (Unity 2021.3 LTS and newer)
  • Platforms: All (mobile tested: iOS + Android)
  • Dependencies: Universal Render Pipeline (com.unity.render-pipelines.universal)
  • Scripting: C# editor scripts, HLSL shaders, Shader Graph sub-graphs

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.0f1 Compatible Compatible Not listed

As listed on the Asset Store.