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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.6 or later
- Package size
- 92 KB
- Files
- 61
- Favorites
- 1
- Views in the past week
- 5
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $19.99 on
Keywords
Shader Graph Auditor
Static Shader Graph analysis, project-wide audits, issue reports, and mobile/desktop complexity tiers inside the Unity Editor.
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Price history
Last 6 months
USDAsset preview
1 / 3
Shader Graph Auditor screenshot 1
About this asset
Shader Graph Auditor helps technical artists and graphics teams review Shader Graph assets faster.
Analyze one `.shadergraph` asset in detail, or scan the full project to find graphs that need cleanup, review, or extra performance attention before shipping.
Core capabilities:
- Single Shader Graph analysis window
- Project-wide Shader Graph scanning
- Folder-scoped scans and exclude-folder support
- Incremental cache for faster repeated scans
- Sortable project table with node count, issue count, severity, complexity, mobile tier, desktop tier, path, and last modified date
- Color-coded Mobile/Desktop tiers:
- green: low estimated cost
- yellow: moderate estimated cost
- red: heavy estimated cost
- Dependency analysis for upstream, downstream, and output-path reachability
- Rule-based issue detection for common graph structure and maintenance risks
- Node inspector with graph metadata and connection counts
- Aggregated project insights and most common issue summary
- Lightweight graph comparison summary
- JSON and Markdown export for single-graph and full-project reports
- Demo scene and demo Shader Graph included
Built for production review workflows:
- Editor-only workflow
- No external dependencies
- No intended runtime build impact
- Conservative best-effort extraction
- Clear warnings when graph data is partial
Menu path:
Window > Shader Tools > Shader Graph Auditor
Demo menu:
Tools > Shader Graph Auditor > Build Demo Scene
Important:
Shader Graph Auditor is a static analysis and reporting tool. It is not a GPU profiler and does not automatically rewrite or optimize Shader Graphs.
From the publisher's Asset Store listing.
Technical details
- Unity: tested in Unity 6 editor project context
- Type: Editor Extension
- Supported asset type: .shadergraph
- Pipeline focus: URP-first workflows
- External dependencies: none
- Runtime impact: none intended; editor-focused scripts
- Includes:
- Graph Analyzer window
- Project Analyzer tab
- rule-based issue analysis
- heuristic performance estimator
- project scan cache
- JSON and Markdown exporters
- demo scene
- demo Shader Graph
- documentation
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.3.10f1 | Compatible | Compatible | Compatible | Compatible |
| 2022.3.6f1 | Compatible | Compatible | Compatible | Compatible |
Compatible with the latest Unity versions, including Unity 6 (6000.x) and Unity 2022.3 LTS+. Tested and supported on Built-in Render Pipeline, URP, and HDRP. No additional packages are required.
As listed on the Asset Store.