ECS Fog Of War RTS View on Asset Store (opens in new tab)

Package details

Latest version
1.1.0
Last updated
First released
Unity version
6000.3.9 or later
Package size
2.3 MB
Files
70
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ECS Fog Of War RTS

by Quantum Gig (opens in new tab)

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High-performance Fog of War built for ECS-based projects. Easily handles tens of thousands of units simultaneously with minimal performance impact. Perfect for massive-scale RTS games.

Price $79.99

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Price history

Last 6 months

USD
Price history for ECS Fog Of War RTS, 6 months Current $79.99; lowest $39.99; highest $79.99 in this period. $0 $50 $100 Jul Aug Sep Oct Nov Version 1.1.0 released 4 Sep 2026 v1.1.0

Asset preview

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ECS Fog Of War RTS screenshot 1

ECS Fog Of War RTS screenshot 1

About this asset

IMPORTANT DISCLAIMER

This package is designed exclusively for projects utilizing Unity's Entity Component System (ECS) and is recommended only for experienced developers who know how to code within this architecture. If you do not meet these requirements or are working on a traditional GameObject-based project, we highly recommend checking out our standard version instead: [LINK].

This ECS-optimized Fog of War is a high-performance vision system specifically designed for massive scale Real-Time Strategy (RTS) games. Built from the ground up for extreme efficiency, this asset allows you to simulate vision mechanics for tens of thousands of units simultaneously without tanking your frame rate.

Core Features:

  • Exploration & Visual States The map starts completely covered in darkness. As your units move across the battlefield, they uncover the fog around them. When units leave an area, it transitions into a semi-transparent state, keeping the terrain layout visible while enemy presence remains hidden.
  • Dynamic Unit Visibility Enemy units automatically disappear when they move outside your team's line of sight and seamlessly reappear when they step back into a visible area.
  • Minimap Integration The system easily integrates with your UI, allowing you to project the global fog state onto a functional minimap in real-time.
  • Deep Visual Customization Fully customize the look and feel of your fog. You can easily adjust visual styling, color settings, and precisely control the fade-in and fade-out transition times to match your game's aesthetic.
  • Save & Load System Includes built-in support for saving and loading the state of the explored map, making it seamless to persist fog data across game sessions.

[Documentation]

[Discord Community]

From the publisher's Asset Store listing.

Technical details

  • Minimum supported Unity version: Unity 6.0
  • Designed exclusively for ECS-based projects
  • Requires Universal Render Pipeline (URP)
  • Full source code included

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.9f1 Not listed Compatible Not listed

As listed on the Asset Store.