Simple Audio Pooling System View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.4.0 or later
Package size
2.3 MB
Files
10
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Simple Audio Pooling System

by CoreSync Systems (opens in new tab)

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High-performance audio system for Unity using object pooling to eliminate runtime instantiation and reduce overhead.

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Price history for Simple Audio Pooling System, 6 months Current $5.00; lowest $5.00; highest $9.99 in this period. $0 $5 $10 Sep Oct Nov

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About this asset

CoreSync Audio Pooling System is a lightweight and high-performance audio management solution for Unity, built around an efficient object pooling architecture.

By eliminating runtime instantiation and minimizing AudioSource overhead, the system delivers smooth and reliable audio playback even in demanding scenarios such as mobile games, action-heavy gameplay, UI-intensive applications, and dynamic environments.

The package uses configurable Sound Groups, allowing developers to define the maximum number of simultaneous sounds per category, preventing audio overload and reducing performance spikes.

Audio playback is managed through a simple ID-based workflow, making integration fast and straightforward while keeping projects clean and maintainable.

A demo scene and documentation are included to help developers get started quickly.

Key Benefits:
• Eliminates runtime audio instantiation
• Improves performance and reduces garbage collection
• Supports both 2D and 3D audio
• Easy integration into existing projects
• Scalable architecture suitable for projects of any size

AI Disclosure:
Some marketing images and presentation materials associated with this package were created with the assistance of artificial intelligence tools and subsequently reviewed, edited, and refined by the publisher.

All source code, system architecture, implementation, and package functionality were developed and verified by the publisher.

From the publisher's Asset Store listing.

Technical details

• Object pooling-based audio system (no runtime Instantiate)
• Optimized for mobile and desktop platforms
• Supports 2D and 3D positional audio
• Music and ambience looping support
• Pitch randomization
• Sound group management using string IDs
• Configurable maximum simultaneous sounds per group
• Automatic audio recycling system
• Lightweight and easy to integrate
• Demo scene included
• Documentation included
• Compatible with Built-in Render Pipeline, URP, and HDRP

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.4.0f1 Compatible Compatible Compatible Compatible

Fully compatible with Built-in Render Pipeline, URP, and HDRP.

This asset does not rely on any rendering features and works independently of the render pipeline.

As listed on the Asset Store.