Post-Apocalyptic Pickup Truck | Physics-Based Vehicle Controller View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
91.7 MB
Files
112
Favorites
4
Views in the past week
13

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Post-Apocalyptic Pickup Truck | Physics-Based Vehicle Controller

by Kotal3D Assets (opens in new tab)

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A physics-driven pickup truck controller for Unity with complete vehicle systems, multiple render pipeline support, and 6 color variants.

Price $24.99

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Price history

Last 6 months

USD
Price history for Post-Apocalyptic Pickup Truck | Physics-Based Vehicle Controller, 6 months Current $24.99; lowest $22.49; highest $24.99 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

Asset preview

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Post-Apocalyptic Pickup Truck | Physics-Based Vehicle Controller screenshot 1

Post-Apocalyptic Pickup Truck | Physics-Based Vehicle Controller screenshot 1

About this asset

Post-Apocalyptic Pickup Truck is a ready-to-use vehicle asset built around a realistic physics-based controller. It includes a full driving system with engine simulation, transmission, steering, brakes, traction control, and adjustable suspension — all working with both Legacy Input and the New Input System.

The asset comes with pre-configured demo scenes for all three render pipelines, 6 color variants of the pickup truck, and a complete set of supporting systems: camera, lights, UI, and wheel visuals.

Features

Physics Vehicle Controller

  • Engine simulation with torque curve and RPM range (800–7000 RPM)
  • Manual and automatic transmission with configurable gear ratios
  • All-wheel drive and rear-wheel drive modes
  • Steering that adjusts based on vehicle speed
  • Traction control to prevent wheel slip
  • Adjustable suspension height at runtime
  • Collision detection with impact force events
  • Adaptable to other vehicles – manual wheel repositioning (this process is shown in the asset's demo video on the store page)

Input Systems

Supports both input systems — use whichever your project requires:

  • Legacy Input (no extra packages)
  • New Input System (Input Action Asset included)

Default controls work with keyboard/mouse and can be remapped for gamepad.

Camera System

Smooth orbiting camera with:

  • Right mouse button drag to orbit
  • Mouse wheel to zoom
  • Auto-follow mode when not orbiting
  • Adjustable rotation speed, smoothness, and vertical angle limits

Lights System

Functional vehicle lights controlled via code or editor context menu:

  • Headlights and taillights (toggle on/off)
  • Top/roof light (toggle on/off)
  • Brake lights (activate automatically when braking)
  • Reverse lights (activate automatically in reverse gear)
  • Turn signals with blinking animation

UI Dashboard

In-game interface showing:

  • Speed in km/h
  • Current RPM
  • Current gear (R, 1, 2, 3...)
  • Suspension height slider with reset button

Wheel Visuals

Visual wheel bones automatically sync with physics:

  • Wheel rotation matching WheelCollider RPM
  • Steering angle on front wheels
  • Suspension compression/extension animation

Events for Custom Integration

CarController exposes events for connecting your own systems:

  • OnSpeedChanged, OnRpmChanged, OnGearChanged
  • OnStartBraking, OnStopBraking
  • OnHit (collision force)
  • OnSuspensionChanged

Render Pipeline Support

Separate demo scenes and prefabs are included for:

  • Built-in Render Pipeline
  • Universal Render Pipeline (URP)
  • High Definition Render Pipeline (HDRP)

Included Content

  • 3 demo scenes (one per render pipeline)
  • Main pickup truck prefab for each render pipeline
  • 5 color variants: Blue, Gray, Green, Orange, Yellow (Red is the original color on the main prefab)
  • Demo UI canvas with HUD elements
  • Input Action Asset for New Input System
  • Full C# source code

Quick Start

  1. Open the demo scene matching your project's render pipeline
  2. Press Play
  3. Drive with WASD + mouse for camera control
  4. Adjust suspension via the UI slider

Customization

All vehicle parameters are editable in the Inspector:

  • Engine power and torque curve
  • Gear ratios and final drive
  • Steering angles and speed limits
  • Brake power and traction control sensitivity
  • Suspension height limits
  • Camera distance, speed, and smoothness
  • Light blink intervals

From the publisher's Asset Store listing.

Technical details

Textures:

  • Total textures: 27
  • Texture sizes: 1024×1024 and 2048×2048

Model:

  • Polygon count (whole pickup truck): 19,158 triangles
  • Meshes: 4
  • UV mapping: Yes

Rigging:

  • Yes — functional suspension animation

Materials:

  • Realistic PBR textures
  • Support for Built-in, URP, and HDRP render pipelines

Prefabs:

  • 6 color variants × 3 render pipelines = 18 prefabs total

Scripts:

  • Full C# source code included

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Compatible Compatible Compatible

Compatible with all Render Pipelines (Built-in, URP, HDRP). Tested on Unity 2022.3.62f3 and Unity 6 (6000.3.9f1).

As listed on the Asset Store.