Dual Emission Shader (2D) View on Asset Store (opens in new tab)

Package details

Latest version
1.0.2
Last updated
First released
Unity version
6000.1.0 or later
Package size
14.5 MB
Files
24
Views in the past week
7

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$10.00 on

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Dual Emission Shader (2D)

by Project G.A.M.E.D.E.V. (opens in new tab)

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Add a second emission to your sprites, while preserving all shader options!

Price $20.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Dual Emission Shader (2D), 6 months Current $20.00; lowest $10.00; highest $20.00 in this period. $0 $10 $20 Jul Aug Sep Oct Nov Version 1.0.1 released 26 Jun 2026 v1.0.1 Version 1.0.2 released 19 Oct 2026 v1.0.2

Asset preview

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Dual Emission Shader (2D) screenshot 1

Dual Emission Shader (2D) screenshot 1

About this asset

NOTE: This is the 2D version of our 3D Dual Emission Shader. If you have already purchased the 3D shader, you can get this one for a reduced price.

IMPORTANT! This asset requires the Shader Graph package for the shaders to work.

The Shader Graph package already comes bundled with most Unity versions and rendering pipelines, but it can also be imported into your project from the Package Manager window inside the Unity Editor.

Additionally, the 2D PSD Importer package is required for one of the demo scenes that showcases the shader used on a complex .psb object, but it is not a requirement for the shader itself.

Both of these packages are already included in 2D URP projects created with Unity 6+, and they can always be imported from the package manager.

This asset supports Unity 6.0+ and the Universal Render Pipeline (URP) only. It includes separate shader versions for both the URP Universal Renderer and the URP 2D Renderer.

This 2D Dual Emission Shader allows you to have two different emission maps with two different emission colors and intensities on the same object. Ready to use out-of-the-box. Fully customizable. For Unity 6.0+.

In addition to the regular HDR emission color controls, each emission has its own extra intensity option. This makes it possible to increase each emission’s strength beyond the usual HDR color intensity range.

The shader preserves the familiar URP Lit material options, such as albedo, alpha cutoff, normal maps, metallic settings, and ambient occlusion.

Industrial-Grade Quality Control

Stability and compatibility are verified through a continuous integration pipeline that runs automated tests across different Unity versions, render pipelines, and OS versions in the cloud. This helps detect issues that may not appear on local machines and improves test repeatability and reliability.

Documentation

You can download the following document deliverables (.pdf files) concerning this asset (also included in the package):

For further information, visit the shader's page on our website.

For further technical details, visit the shader's documentation page.

NOTE: This shader is based on our old Dual Emission Shader for Unity versions below Unity 6.

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.6.0f1 Not listed Compatible Not listed
6000.5.0f1 Not listed Compatible Not listed
6000.4.0f1 Not listed Compatible Not listed
6000.3.5f2 Not listed Compatible Not listed
6000.2.0f1 Not listed Compatible Not listed
6000.1.0f1 Not listed Compatible Not listed

Compatible with URP ONLY (both Universal Renderer and 2D Renderer).

HDRP and Built-in Renderer are NOT supported!

As listed on the Asset Store.