Scene Validation View on Asset Store (opens in new tab)

Package details

Latest version
1.1.0
Last updated
First released
Unity version
6000.3.24 or later
Package size
7.6 MB
Files
108
Views in the past week
7

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$9.99 on

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Scene Validation

by derHugo's Assets (opens in new tab)

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Catch missing references and setup issues before they break Play Mode and builds with fast, actionable validation across scenes, prefabs, and assets.

Price $19.99

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Price history

Last 6 months

USD
Price history for Scene Validation, 6 months Current $19.99; lowest $9.99; highest $19.99 in this period. $0 $10 $20 Oct Nov Version 1.1.0 released 23 Sep 2026 v1.1.0

Asset preview

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Scene Validation screenshot 1

Scene Validation screenshot 1

About this asset

Every Unity team eventually hits the same wall: A missing reference, a broken setup, or an invalid listener that hides quietly until Play Mode, CI, or release build time. Those issues are expensive because they show up late, interrupt flow, and force reactive debugging under pressure.

Scene Validation solves that by moving detection to the moment you work. It is an Editor-only tool that continuously scans your project and surfaces problems where you can act immediately, with clear issue grouping, direct navigation, and practical recovery actions.

Out of the box, it already catches common production issues. As your project grows, you can evolve it from simple required-reference checks to project-specific validation logic for your own code, Unity built-ins, and third-party components.

The result is a tighter feedback loop, fewer surprises before demos or builds, and a team that ships with more confidence because quality checks are part of everyday editor workflow, not a last-minute checklist.

From the publisher's Asset Store listing.

Technical details

Requirements

  • Unity version: 6000.3 LTS or newer
    • Discovery and results window fully works on 2022.3 LTS but some of the UI integrations will be missing

Core features

  • Custom validation scopes
    • By default includes
      • Loaded Scenes + Prefab Stage
      • Build Settings Scenes
      • Addressable Scenes (when Addressables package is installed)
      • And all Prefab and ScriptableObject Assets referenced by these
    • Can optionally be reduced to Loaded Scenes + Prefab Stage only or extended to include all Scenes in the project and packages
  • Custom Rule sources
    • [Required] attribute on your own serialized object-reference fields
    • RequiredFieldRule<TTarget> path-based required field registration for third-party code or if you don't want to clutter your code with an attribute
    • ValidationRule<TTarget> custom semantic validation rules
  • Already ships with some built-in rules for common types and issues you can directly use or opt out at any time
  • Recovery/Fix support
    • Manual per issue
    • Optional automatic during scans
  • Many Editor UX & UI Integrations to enhance issue visibility and guidance to fix them
  • Completely customizable and full control
    • Pre-filter Assemblies and assets for rule sources and targets
    • Enable/disable each individual rule
    • Enable/disable group of rules by target type
    • Temporarily or permanent ignore/unignore each individual issue occurence
  • Play Mode and pre-build validation gating

Documentation

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.24f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.