One-Click Global Burn - HDRP View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
26.5 MB
Files
15
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3
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One-Click Global Burn - HDRP

by Gece Studio (opens in new tab)

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Price $23.99

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Price history for One-Click Global Burn - HDRP, 6 months Current $23.99; lowest $23.99; highest $23.99 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

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One-Click Global Burn - HDRP screenshot 1

One-Click Global Burn - HDRP screenshot 1

About this asset

Global Burn Shader – One-Click Burned Transformation

Bring instant scorched atmosphere to your scenes with this easy-to-use fullscreen burned shader. With a single click, transform your entire world into a charred, heat-worn landscape, no complex setup required.

This shader applies a global burned overlay across all visible surfaces, creating a cohesive and immersive post-destruction feel. Perfect for games, cinematics, or dramatic scene variations, it saves you hours of manual texturing and setup.

Key Features:

✅ Create a global burning effect with a single click

✅ Fullscreen coverage for consistent visuals

✅ Lightweight and optimized for performance

✅ Camera burn effect

✅ Compatible with a wide range of environments and assets

✅ Customizable parameters (burn intensity, coverage, brightness, etc.)

✅ Height-based masking option

✅ Isolate props from burning

✅ Easy integration into existing projects

✅ All Platforms (PC, Console, Mobile)

✅ Compatible with HDRP

Whether you're building a burned-themed level or adding dynamic weather effects, this shader provides a fast and effective solution to achieve stunning results.

From the publisher's Asset Store listing.

Technical details

LIMITATIONS

  • VR unknow. Needs to be tested.
  • Additionally, the masking process only works on opaque objects (such as doors, walls, floors, etc.). It may produce unexpected results on objects that have alpha transparency.
  • It does not work with transparent shaders (like water). However, objects that use alpha clipping are not affected by this limitation, works on objects like trees that use alpha clipping. Just make sure your shader is not transparent.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.63f1 Not listed Not listed Compatible
2022.3.62f3 Not listed Not listed Compatible

As listed on the Asset Store.