Super Haze is a highly optimized, dual-mode atmospheric post-processing tool built exclusively for Unity 6 and URP. Effortlessly generate cinematic aerial perspective and procedural heat shimmer using our Render Graph native architecture. Designed by professionals, for professionals.
Key Benefits & Workflow:
- Dual-Mode Engine: Choose between standalone Heat Distortion (UV displacement), Atmospheric Haze (Kawase blur), or layer both in Combined Mode for ultimate realism.
- Zero-Friction Setup: Fully Volume-driven. Drop it into your URP Post-Processing Volume, apply the Renderer Feature, and see instant results in Edit and Play mode.
- Precision Masking: Take full control of your atmosphere with advanced depth and height masking. Confine the effect to ground levels or specific distance ranges with visual Scene View Gizmos.
- Procedural Heat Shimmer: Driven by customizable FBM noise algorithms (Value, Perlin, Simplex), perfect for hot roads, deserts, or engine exhausts.
- Extreme Performance: Features downscaled processing (Full, Half, Quarter) and automatic shader variant stripping at build time to dramatically reduce compilation overhead.
- Production Ready: Clean, fully documented C# API allows for seamless runtime parameter modifications during gameplay or cutscenes.
🤝 Community, Support & Portfolio
- Live Support & Community: Join my Discord Server to share your cinematic renders, give feedback, and get fast live support directly from me. As a solo developer, I deeply value community input and actively use it to constantly improve my tools!
- Official Contact: Prefer traditional communication? You can always reach out to me directly via my support email for any technical inquiries, bug reports, or assistance.
- Explore More: Elevate your workflow further. Check out my full portfolio of production-ready tools and highly optimized systems on my Frankentools Publisher Page.