AA Vehicle Controller Pro — Car Physics, AI & Pathfinding View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.3.11 or later
Package size
62.9 MB
Files
121
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AA Vehicle Controller Pro — Car Physics, AI & Pathfinding

by Abyssal Ababeel (opens in new tab)

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Production-ready vehicle physics with AI pathfinding, 11-layer audio, damage, nitro, drift, mobile controls, and one-click setup wizard. Supports all render pipelines.

Price $49.99

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Price history

Last 6 months

USD
Price history for AA Vehicle Controller Pro — Car Physics, AI & Pathfinding, 6 months Current $49.99; lowest $24.99; highest $49.99 in this period. $0 $25 $50 Jul Aug Sep Oct Nov

Asset preview

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AA Vehicle Controller Pro — Car Physics, AI & Pathfinding screenshot 1

AA Vehicle Controller Pro — Car Physics, AI & Pathfinding screenshot 1

About this asset

AA Vehicle Controller Pro is a complete, physics-based vehicle simulation system for Unity. Whether you're building a racing game, open-world driving, police chase, or traffic simulation — this package gives you everything out of the box.

What makes it different?

Unlike other vehicle controllers, AA Vehicle Controller Pro includes a fully integrated AI system with A* GPS Pathfinding. AI vehicles intelligently navigate around complex obstacles using async grid scanning with zero FPS impact — a feature no other vehicle controller on the Asset Store offers.

One-Click Setup

Drag your 3D car model, assign wheels, pick a preset, click "Create Vehicle" — done. The Vehicle Creator Wizard handles Rigidbody, WheelColliders, audio, camera, and all systems automatically. No coding required to get started.

Built for Every Platform

Works with Built-in, URP, and HDRP render pipelines. Supports Legacy Input Manager, New Input System, and Mobile touch controls with 3 steering modes (Buttons, Drag, Steering Wheel). The included demo scene is built using the Built-in Render Pipeline.

Professional Audio System

11 independent positional audio components: engine, exhaust pops, turbo whistle, turbo flutter, gear shifts, transmission whine, tire skid, suspension bumps, crash, engine fan, and engine start. Includes interior/exterior switching with low-pass filtering.

Full Documentation

Comprehensive offline HTML documentation included in the package. Online documentation: [Click Here...]

Support

For questions, feature requests, or bug reports, contact us at: [[email protected]]

From the publisher's Asset Store listing.

Technical details

Features:

• Physics-based vehicle controller (FWD / RWD / AWD)

• Automatic & manual transmission with custom gear ratios

• Drift system with adjustable intensity

• Launch control system

• 7 built-in vehicle presets (Sports, Sedan, SUV, Racing, Truck, Offroad, Van)

• ScriptableObject preset system for saving/loading vehicle configs

AI System:

• 4 AI behavior modes: General, Racing, Follow Aggressive, Follow Friendly

• A* GPS Pathfinding with async grid scanning (zero FPS impact)

• Predictive target tracking for moving targets

• Multi-directional obstacle detection (21+ rays)

• Automatic stuck detection and recovery

Audio:

• 11-component positional SoundManager

• Interior/exterior audio switching with low-pass filter

• Legacy VehicleAudio with Multi-Clip and Single-Clip modes

Systems:

• Nitro boost with fuel management and auto-refill

• Real-time mesh deformation damage system with repair

• Dynamic skid marks with distance-based LOD

• Per-wheel tire smoke particles

• Configurable lighting groups with brake/reverse lights

• 13 UnityEvent callbacks for game logic integration

Camera & UI:

• 3-mode camera: Follow, Orbit, Interior

• Dashboard HUD (speedometer, RPM gauge, gear, nitro bar)

• Mobile controls: Buttons, Drag, Steering Wheel modes

Editor Tools:

• One-click Vehicle Creator Wizard

• Runtime A* Pathfinder with visual gizmo debugging

Supported OS:

• Windows, macOS, Linux, Android, iOS, WebGL

Link to documentation:

• Offline HTML docs included in package

• Online: [Click Here...]

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.11f1 Compatible Compatible Compatible

Supports Built-in RP, URP, and HDRP. Demo scene uses Built-in RP. All scripts are pipeline-agnostic.

Unity 2022.3 LTS to Unity 6 (6000.3.11f1). Supports Legacy Input Manager and New Input System (auto-detected). 

Requires TextMeshPro (included in Unity) for Dashboard UI only. No other dependencies.

Platforms: Windows, macOS, Linux, Android, iOS, WebGL.

As listed on the Asset Store.