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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.7 or later
- Package size
- 3.3 MB
- Files
- 28
- Favorites
- 1
- Views in the past week
- 9
Price tracking
- Last checked
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- Lowest recorded
- $4.99 on
Keywords
Simple Weather and Environment 3D VFX
A URP weather VFX pack with lightning, rain, snow, wind and falling leaves for atmospheric game scenes.
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Price history
Last 6 months
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Simple Weather and Environment 3D VFX screenshot 1
About this asset
Weather Environment VFX Pack is a collection of ready-to-use visual effects for Unity URP, designed to quickly add atmosphere and motion to outdoor scenes.
The package includes a set of stylized environment effects such as lightning, rain, snow, wind and falling leaves. Each effect is prepared as a Unity prefab, so it can be easily placed in a scene and adjusted to fit different moods, biomes and gameplay situations.
This pack is useful for fantasy games, RPGs, stylized adventure games, survival projects, mobile games and prototypes that need quick environmental polish without building weather effects from scratch.
The effects are designed to be simple to use, readable in-game and suitable for real-time projects.
From the publisher's Asset Store listing.
Technical details
Included VFX:
- Lightning effect
- Rain effect
- Snow effect
- Wind effect
- Falling leaves effect
Key features:
- Unity URP compatible
- Ready-to-use prefabs
- Environment/weather focused effects
- Suitable for stylized outdoor scenes
- Easy to place directly into a scene
- Particle System based effects
- Custom textures/sprites included
- Designed for real-time use
- Useful for fantasy, RPG, adventure, survival and prototype projects
Package content:
- 5 VFX prefabs
- Materials
- Textures/sprites 1024x1024
- Demo scene
- Basic documentation
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.7f1 | Not listed | Compatible | Not listed |
The package is built and tested in URP, but the included Particle System based effects should also work in other render pipelines after assigning compatible materials/shaders if needed.
For Built-in Render Pipeline or HDRP projects, some materials may require manual conversion or shader reassignment depending on the project setup.
As listed on the Asset Store.