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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.42 or later
- Package size
- 10.0 MB
- Files
- 25
- Favorites
- 2
- Views in the past week
- 16
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Keywords
Shadow Catcher and Skybox for URP
Shadow Catcher and Skybox for URP Professional product presentation environment with real-time shadow catching, HDRI skybox control, and adjustable blur/rotation/transparency.
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Price history
Last 6 months
USDAsset preview
1 / 4
Shadow Catcher and Skybox for URP screenshot 1
About this asset
This package includes three independently usable URP visual enhancement components:
Custom Skybox Shader
Supports Cubemap textures with real-time adjustments to exposure, rotation angle, blur amount (simulating low resolution or depth of field), and transparency. Built-in dark area protection and anti-banding dithering make it especially suitable for night scenes, HDR environments, or projects requiring smooth color transitions.
Shadow Catcher (Simplified Version)
Shadow reception only – no reflections. Perfect for planes that need to receive dynamic shadows (Directional Light only), such as ground surfaces, display platforms, or UI backdrops. Features camera distance fade and adjustable shadow intensity.
Shadow Catcher + Planar Reflection (Full Version)
Adds real-time planar reflections on top of shadow catching – ideal for mirrors, water surfaces, floors, or any object that needs to reflect the environment. Supports reflection intensity, glossiness, Fresnel effect, radial gradient fade, and camera distance fade. Reflection updates only in Play Mode, with manageable performance overhead.
All material parameters are adjustable in the Inspector in real time. Effects such as rotation, fade, and blur can be animated or controlled dynamically, making the kit suitable for stylized projects, realistic scenes
From the publisher's Asset Store listing.
Technical details
Custom Skybox Shader (URP_CustomSkybox.shader)
- Cubemap-based skybox rendering
- Exposure control (recommended 0.5–2.0)
- Y-axis rotation (0–360°)
- Blur effect (Mipmap dependent – requires Generate Mip Maps)
- Transparency adjustment (0–1)
- Dark-protected tone mapping (improved Reinhard)
- Automatic dithering in extremely dark areas (luminance < 0.08) to prevent color banding
- Gamma correction (gamma 0.95)
Shadow Catcher – Simplified (URP_Shadow Catcher Final)
- Dynamic shadow reception on planes (Directional Light only)
- Shadow color + alpha control
- Shadow intensity adjustment
- Camera distance fade (Fade Start / End)
- Normal Bias to eliminate shadow artifacts (acne)
- Does not cast shadows
- Does not include reflections
Shadow Catcher + Planar Reflection – Full (URP_ShadowCatcher_Reflection.shader + PlanarReflectionRenderer.cs)
- Real-time planar reflections (updates only in Play Mode)
- Shadow reception (same as simplified version)
- Reflection intensity, glossiness, and Fresnel power
- Reflection tint color overlay
- Radial fade from center (UV 0–1 range)
- Camera distance fade
- Configurable reflection layers (Reflection Layers)
- Adjustable reflection texture size (256 / 512 / 1024, etc.)
- Clip plane offset to prevent reflection clipping
- Dynamic shadow reception on planes (Directional Light only)
Compatibility & Requirements
- Unity 2022.3.42 or newer
- URP 14.0.10 or newer
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.42f1c1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.