Airport Schedule Board + Split Flap Display View on Asset Store (opens in new tab)

Package details

Latest version
1.1.3
Last updated
First released
Unity version
2022.3.62 or later
Package size
21.5 MB
Files
456
Views in the past week
15

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$9.99 on

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Airport Schedule Board + Split Flap Display

by JCTool (opens in new tab)

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A complete, standalone airport flight board system featuring automated schedule management and flight status transitions. Includes the core Split Flap Display engine!

Price $24.99

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Price history

Last 6 months

USD
Price history for Airport Schedule Board + Split Flap Display, 6 months Current $24.99; lowest $9.99; highest $24.99 in this period. $0 $12.5 $25 Aug Sep Oct Nov Version 1.1.0 released 2 Oct 2026 v1.1.0 Version 1.1.2 released 9 Oct 2026 Version 1.1.3 released 15 Oct 2026 v1.1.3

Asset preview

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Airport Schedule Board + Split Flap Display video 1

About this asset

The Airport Flight Board brings realistic, automated information displays to your Unity project. This is a standalone package that includes the complete Split Flap Display core system, providing the specialised logic needed to manage complex flight schedules, deliver real-time status updates (Arrivals, Departures, Delays, Gates), and automate display cycling.

Whether you are building a simulation, a cinematic environment, or a retro-styled game, this package is fully customizable. You can adjust row/column counts, define custom status highlights, and swap themes to match your project's aesthetic. It is ideal for simulation, management, and atmosphere-heavy genres looking for that iconic mechanical click-clack aesthetic.

Dependencies & Requirements

  • Standalone Package: This asset includes the complete core Split Flap Display engine. You do not need to purchase any other assets to use this!
  • Compatible with Unity version 2022.3 and above.

Demo Link

💬 Need help? Join our Discord: Discord

From the publisher's Asset Store listing.

Technical details

  • Includes Core Engine: Contains all features, prefabs, and scripts from the standalone Split Flap Display system, allowing you to build custom, non-airport boards as well!
  • Automated Schedule System: Logic-driven arrivals and departures with support for multi-row display management.
  • Flight Status Logic: Integrated handling for "On Time", "Delayed", "Boarding", and "Cancelled" states with automatic colour highlighting.
  • Modular Layouts: Easily configure grid dimensions (rows/columns) to fit any architectural space.
  • High Performance: Allocation-free, asynchronous flipping animations powered by UniTask for smooth runtime performance.
  • Render Pipeline Support: Full compatibility with both Built-in and Universal Render Pipeline (URP).
  • Custom Editor Tooling: Specialised inspectors for easy schedule management and theme configuration directly in the Unity Editor.
  • TextMeshPro Integration: Leverages TMP for crisp, high-quality character rendering at any resolution.
  • Ready-to-use Samples: Includes pre-configured prefabs and sample scenes to get your flight board up and running in minutes.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f2 Compatible Compatible Not listed
  • Sample scenes use the Legacy Input Manager. If using the New Input System, click 'Replace with InputSystemUIInputModule' on the EventSystem.

As listed on the Asset Store.