—————————————————————————————
☁️ STYLIZED CLOUDS GENERATOR
—————————————————————————————
A 2026 update to the Toon Clouds legacy asset.
A versatile tool designed for creating stylized particle cloud scapes. Whether you need vast horizons or high-fidelity puffs, this generator provides two distinct workflows -- Baking and Scattering -- to suit any environment.
Featuring procedural placement logic and organic vertex-based emission, cloud generator allows you to craft immersive skies that feel both artistic and optimized for production.
—————————————————————————————
⚙ FEATURES
—————————————————————————————
✓ Dual Workflow System
Switch between 'Baked Scape' for performance gains or 'Scatter Templates' for dynamic detail.
✓ Baked Mesh Emission
Bake multiple cloud meshes into a single asset to minimize performance overhead.
✓ Procedural Placement Modes
Choose between Random, Natural Perlin, or Cluster modes for organic cloud formations.
✓ Dynamic Volume Shapes
Spawn clouds within Box, Sphere, or Cylinder volumes to fit your level design.
✓ Smart "Fringe Fading"
Use curve-based scaling to shrink clouds at the edges for a soft, natural horizon look.
✓ Advanced Sorting Controls
Includes distance-based spacing to stabilize transparency and reduce Z-fighting.
✓ Custom Template Support
Define your cloud "look" using your own particle prefabs, noise, and colors.
✓ Lightweight & Optimized
Streamlined rendering logic designed to keep your project running smoothly.
—————————————————————————————
🎁 EXTRAS
—————————————————————————————
• Simple Particle Scaler - Tool to assist scaling particle system.
—————————————————————————————
🛠 COMPATIBILITY
—————————————————————————————
✓ Compatible with Unity 6 and newer
✓ Support available if any issues arise