Better Collider Gizmos View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.4.4 or later
Package size
290 KB
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Better Collider Gizmos

by TopsonGames (opens in new tab)

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Better Collider Gizmos is a zero-setup tool that improves Box, Sphere, Capsule colliders editing. Large, colorful, customizable handles that draw through meshes if wanted. Different colors per axes.

Price $4.99

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Last 6 months

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Price history for Better Collider Gizmos, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jul Aug Sep Oct Nov

Asset preview

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Better Collider Gizmos screenshot 1

Better Collider Gizmos screenshot 1

About this asset

Tired of struggling with tiny, unclickable collider handles?

Better Collider Gizmos completely overhauls how you interact with colliders in the Scene View, making level design and object setup significantly faster and frustration-free.

  • Fast Workflow: Large, intuitive 3D handles.
  • Highly Visible: Draws through meshes so you never lose handles inside geometry.
  • Zero Overhead: Pure Editor script. No GameObjects attached, 0% performance impact.
  • Smart Integration: Only appears when you actually click the standard "Edit Collider" button.

Features:

  • Supported Colliders: Full editing support for BoxCollider, SphereCollider, and CapsuleCollider.
  • Zero Runtime Impact: Pure Editor extension. No MonoBehaviours, no bloated builds.
  • X-Ray Vision (Z-Test): Render handles on top of all geometry.
  • Color-Coded Axes: Automatically colors handles (Red=X, Green=Y, Blue=Z) for immediate spatial orientation.
  • Visual Aides: Optional dotted center-lines connect each handle to the collider's center.
  • Pipeline Agnostic: Works flawlessly out of the box with Built-in, URP, and HDRP.
  • Adjust the visual size of the handles.
  • Change colors (or stick to Unity's classic RGB axis colors).
  • Center reference lines.
  • "X-Ray" vision so your handles stay visible through dense geometry.

The Problem

If you've spent any time setting up physics in Unity, you know the pain. The native gizmo handles are often too small, easily lost inside models and hard to distinguish from one another.

The Solution

Better Collider Gizmos replaces the default editing visuals with highly visible, color-coded 3D handles. Whether you are building a precision-based 3D platformer, a sprawling RPG, or a physics-heavy VR game, this tool speeds up your workflow by making adjustments effortless.

Fully Customizable

Every developer's setup is different. Through a dedicated settings window, you can:

  • Adjust the visual size of the handles.
  • Change colors (or stick to Unity's classic RGB axis colors).
  • Toggle center reference lines.
  • Enable "X-Ray" vision so your handles stay visible through dense geometry.

Seamless Integration

It integrates perfectly with Unity's native workflow. The enhanced gizmos only appear when you actively enter the "Edit Collider" mode, keeping your Scene View completely clutter-free when you don't need them.

From the publisher's Asset Store listing.

Technical details

  • Supported Colliders: Full editing support for BoxCollider, SphereCollider, and CapsuleCollider.
  • Zero Overhead: Pure Editor script. No components to attach to your GameObjects, ensuring 0% impact on runtime performance or build size.
  • Smart Visibility: Integrates smoothly with Unity's native active tool system. Gizmos only appear when the standard "Edit Collider" mode is active.
  • X-Ray Vision (Z-Test): Option to render handles on top of all geometry, ensuring they never get lost inside complex or dense meshes.
  • Color-Coded Axes: Automatically colors handles using Unity's standard RGB axes (Red=X, Green=Y, Blue=Z) for immediate spatial orientation.
  • Visual Aides: Optional dotted center-lines connect each handle to the center of the collider for better proportion awareness.
  • Fully Customizable: Dedicated settings window (Tools > Enhanced Collider Gizmos) to tweak handle sizes, wireframe colors, and toggle features on/off.
  • Pipeline Agnostic: Works flawlessly across the Built-in Render Pipeline, URP, and HDRP.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.4.4f1 Compatible Compatible Compatible

As listed on the Asset Store.