In Unity, “animation” often means two different things:
JuiceBox is built as a full visual animation system for that second category.
Create tweens, follows, shakes, swings, waits, and responsive animation sequences in a drag-and-drop visual graph. Animate GameObjects without building Animator state machines, Timeline tracks, animation clips, or custom lerps for every motion case.
More than a tweening library. Tweens are great for simple start-to-end motion, but games often need motion that follows moving targets, reacts to changing values, blends with other effects, pauses, reverses, waits for signals, or combines multiple outputs at runtime. JuiceBox gives you a complete visual workflow for that kind of motion.
The pro version extends the free version with the tools you need when animations stop being simple and start being systems. The free version covers the fundamentals: tweens, follows, shakes, and chaining them in a visual graph. Pro is for when your animations need to react to gameplay, share state across sequences, and be combined into anything you can imagine.
JuiceBox Pro adds the tools needed when you want to step up your game from "animated" to "adding life to anything." advanced control nodes, live parameter bindings, shared graph definitions, output combiners, cross-sequence values, edit-mode preview, callbacks, and sequence signals.
Use JuiceBox Pro for:
JuiceBox Pro is built for developers who want more than scattered tweens and one-off scripts. It gives you a reusable visual animation workflow for GameObjects, UI, cameras, effects, and gameplay-driven motion for when your game needs responsive, dynamic motion that reacts to what's happening and you don't want build a bunch of clunky one-off code to get it.