Dynamic Camera Effects View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
6000.3.14 or later
Package size
68.2 MB
Files
258
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2
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Dynamic Camera Effects

by Delta Tech Studios (opens in new tab)

1 rating, too few to average

28 dynamic full-screen camera effects for HDRP and URP. Highly customizable shaders with deep settings. Grenades, damage, weather, glass, blood, and more.

Price $75.00

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Price history

Last 6 months

USD
Price history for Dynamic Camera Effects, 6 months Current $75.00; lowest $75.00; highest $75.00 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov Version 1.1 released 25 May 2026 v1.1

Asset preview

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Dynamic Camera Effects screenshot 1

Dynamic Camera Effects screenshot 1

About this asset

Dynamic Camera Effects is a pack of 28 full-screen post-processing effects for HDRP and URP. Every effect has a wide range of exposed settings so you can shape the look to fit your game. Tweak a few sliders and the same effect can feel completely different.

Most effects are driven by shader math and don't need any textures at all. Things like poison, electrifying, glitch, drunk, drowsy, tunnel vision, TV noise, speed lines, height vertigo, shockwave, grayscale, camera pulse, fading out, and the scan effect are all purely procedural. Just drop them in and adjust the settings.

Some effects use textures for extra detail. Blood droplets, streaks, and splashes use texture atlases for the splatter shapes. Glass cracks and bullet holes use albedo, normal, and roughness maps for realistic refraction and specular. The freeze effect uses a frost overlay with a normal map. Low health uses a blood overlay texture. Textures are included for all of these.

Grenade effects (flashbang, stun, concussion, gas) react to distance and line of sight. Closer grenades hit harder and last longer. The blood system spawns individual elements on screen with procedural dripping, drying, and lifetime. Water drops have three modes (rain, submerged, face splash) with physically based refraction. Glass cracks have specular highlights and fresnel reflection.

Both HDRP and URP share the same shader core so the effects look identical across pipelines. A demo scene is included for each with a player controller and an effect manager that lets you cycle through and test everything at runtime.

From the publisher's Asset Store listing.

Technical details

52 custom shaders

27 shared HLSL core files

100 scripts

29 textures

15 materials

2 demo scenes

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.9f1 Not listed Compatible Compatible
6000.3.14f1 Not listed Compatible Compatible

As listed on the Asset Store.