All-In-One Player Interaction Prefab View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
162 KB
Files
21
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3
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7

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All-In-One Player Interaction Prefab

by MARLESFO ICRAAT (opens in new tab)

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Allows you to move all objects with a rigidbody using the "E" key, carry them in your 3-slot inventory using the "1, 2, 3" keys and rotate them 360 degrees using the "Mouse3" key.

Price $4.99

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Price history

Last 6 months

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Price history for All-In-One Player Interaction Prefab, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jul Aug Sep Oct Nov

Asset preview

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All-In-One Player Interaction Prefab screenshot 1

All-In-One Player Interaction Prefab screenshot 1

About this asset

All-in-One Player Interaction Prefab is a comprehensive, production-ready solution for Unity developers. Whether you're building a horror game, a puzzle adventure, or a simulator, this package provides the essential mechanics you need to get started in seconds.

Main Features:

  • Advanced Controller: Smooth movement with built-in sprinting and crouching.
  • Physics Interaction: High-quality Grab & Throw system for physical objects.
  • Dynamic Audio: Intelligent Footstep Manager that adjusts sounds based on movement speed.
  • Game Feel: Includes Head Bobbing and FOV Kick for a polished player experience.
  • Optimized: Clean, lightweight C# scripts that are easy to customize.

Easy Setup: Just drag the "Player" prefab into your scene and you are ready to go! Perfect for rapid prototyping or as a solid foundation for your next big project.

From the publisher's Asset Store listing.

Technical details

  • Number of Scripts: 7
  • Supported Platforms: PC, Mac, Linux, Consoles
  • Dependencies: None

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Compatible Compatible Not listed

This package is fully compatible with Built-in and URP. For URP users, make sure to use the correct materials on your objects. No special setup is required for the scripts to work across different render pipelines.

As listed on the Asset Store.