PhysioBrush: Procedural Bone Physics & Jiggle Generator View on Asset Store (opens in new tab)

Package details

Latest version
1.9.2
Last updated
First released
Unity version
2022.3.62 or later
Package size
41.0 MB
Files
139
Favorites
118
Views in the past week
539

Price tracking

Last checked
Tracked since
Lowest recorded
$14.49 on

Keywords

PhysioBrush: Procedural Bone Physics & Jiggle Generator

by Rip Vertices Studio (opens in new tab)

4.4 / 5 · 7 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 6
4 stars 0
3 stars 0
2 stars 0
1 star 1
  • Price drop

PhysioBrush is the ultimate secondary motion tool for Unity. Intuitive vertex painting workflow. Add hair,First release tail, and jiggle physics to any character.

Discount -45% Previous price $28.99 Price $15.99

Get 45% off on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for PhysioBrush: Procedural Bone Physics & Jiggle Generator, 6 months Current $15.99; lowest $14.49; highest $28.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 1.1.0 released 1 Jun 2026 v1.1.0 Version 1.2.0 released 8 Jun 2026 Version 1.2.5 released 9 Jun 2026 Version 1.5 released 9 Jun 2026 Version 1.6 released 10 Jun 2026 Version 1.6.5 released 29 Jun 2026 v1.6.5 Version 1.6.6 released 29 Jun 2026 Version 1.6.7 released 29 Jul 2026 v1.6.7 Version 1.9 released 15 Oct 2026 v1.9 Version 1.9.1 released 16 Oct 2026 Version 1.9.2 released 3 Nov 2026 v1.9.2

Asset preview

1 / 11

PhysioBrush: Procedural Bone Physics & Jiggle Generator screenshot 1

PhysioBrush: Procedural Bone Physics & Jiggle Generator screenshot 1

About this asset

Turn any bone-free model or with armature into a dynamic Skinned Mesh with physics in seconds! Just paint over the mesh in Unity, and Physio Brush auto-generates the bone chain, skin weights, and physics joints. Forget Blender and tedious manual rigging—adding life to hair, tails, or clothes has never been this fast and easy. -> Check the second one video :) ( and the first one)

💬 Support & Bug Reports: If you encounter any bugs, issues, or have questions, please reach out to me via email! I'll do my best to help and roll out a fix as quickly as possible! :)

PhysioBrush - Professional Physics Painting Solution

Stop Rigging. Start Painting.

PhysioBrush is a revolutionary tool for Unity developers that turns the tedious process of rigging hair, tails, and dynamic accessories into a fast, artistic workflow. Instead of manually placing bones and configuring joints, simply paint the desired physics areas directly on your mesh.

PhysioBrush analyzes your mesh volume and automatically generates a high-performance physical bone structure that integrates perfectly with your character.

🌟 Key Features

  • Artist-Friendly Painting: Use the intuitive brush tool to define physics influence. No more fighting with vertex weight tables!
  • Instant Bone Generation: Automatically creates optimized bone chains with pre-configured joints and rigidbodies based on your painted weights.
  • Centroid Slicing Algorithm: Advanced volume analysis ensures bones are placed perfectly in the center of your mesh (ideal for thick tails and braids).
  • 4 Specialized Physics Types:Hair: Lightweight chains for strands and ponytails.
    Tail: Heavy-momentum physics for smooth, organic tail movement.
    Jiggle: Simple 2-bone spring physics for muscles and accessories.
    Cloth (Bone-Based): A high-performance alternative to traditional cloth simulation, offering better stability and rig integration.
  • Auto-Collision Generator: Automatically generates limb and body colliders by analyzing your character's original rig weights.
  • Non-Destructive Workflow: Change parent bones, adjust curvature, or refine painting at any time without breaking your setup.

🚀 Technical Excellence

  • Multi-Pipeline Support: Fully compatible with Built-in, URP, and HDRP.
  • SRP Agnostic: Custom shaders ensure consistent visual feedback across all render pipelines.
  • High Performance: Optimized bone-based engine that handles hundreds of dynamic strands with minimal CPU impact.
  • Prefab Friendly: Easily share settings across multiple characters or create unique variations using ScriptableObject-based presets.
  • Stability First: Built-in protection against mesh "exploding," hierarchy desync, and jitter.

📦 What’s in the Box?

  • PhysioBrush Core Editor Window.
  • Physical Bone Engine & Runners.
  • Automatic Body Collision Generator.
  • Comprehensive Documentation & Quick Start Tutorial.
  • Sample character setup.

Bring your characters to life in minutes, not hours.

Support: [email protected]

See also the other plugins:

3ClickInterior

Instantly spawn walls, floors, and ceilings. Real-time Layer painting directly on floors, walls, and ceilings. Bevel (normal-based edge softening). Instantly spawn windows&Doors with holes in walls!

LINK

Quick Destruction

Turn existing static meshes into production-ready destructibles without authoring inner geometry, manually unwrapping cut-surface UVs, or creating a dedicated interior material.

LINK

FurBrush

Complete URP & HDRP fur authoring & rendering tool. Live-paint length, density & flow in Scene view. Shells, GPU Strands & Fur Cards methods. Fast, mobile-ready & optimized for PC/VR.

LINK

PhysioBrush

PhysioBrush is the ultimate secondary motion tool for Unity. Intuitive vertex painting workflow. Add hair,First release tail, and jiggle physics to any character.

LINK

EasyLine

Deform complex meshes & nested prefabs in real-time. Full ProBuilder supports. Native Longitudinal Cut subdivisions

LINK

From the publisher's Asset Store listing.

Technical details

Technical Details

  • Advanced Physics Engine: Powered by high-performance ConfigurableJoints and Rigidbodies for stable and predictable simulations.
  • Modular "Physics Islands": Support for multiple independent physics groups per character (Hair, Tail, Jiggle,Cloth).
  • Intelligent SRP Detection: Automatic shader switching and vertex color keyword management for HDRP/URP/Built-in heatmap visualization.
  • Non-Destructive Workflow: Features a "Pristine Rig" backup system that ensures your original source assets remain untouched and safe.
  • High-Performance Painting: Utilizes Spatial Hashing for O(1) vertex lookups, ensuring a lag-free painting experience even on high-poly meshes.
  • Native Unity Integration: Full support for Unity’s Undo/Redo system and clean hierarchy management with unique object prefixes (PB_).
  • Optimized for All Platforms: Lightweight enough for mobile performance while maintaining the fidelity required for high-end PC/Console titles.

https://heyzine.com/flip-book/cd9a2d375e.html

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Compatible Compatible Compatible

As listed on the Asset Store.