PhysioBrush: Procedural Bone Physics & Jiggle Generator OFFICIAL SALE

PhysioBrush - Professional Physics Painting Solution

Stop Rigging. Start Painting.

PhysioBrush is a revolutionary tool for Unity developers that turns the tedious process of rigging hair, tails, and dynamic accessories into a fast, artistic workflow. Instead of manually placing bones and configuring joints, simply paint the desired physics areas directly on your mesh.

PhysioBrush analyzes your mesh volume and automatically generates a high-performance physical bone structure that integrates perfectly with your character.

🌟 Key Features

  • Artist-Friendly Painting: Use the intuitive brush tool to define physics influence. No more fighting with vertex weight tables!
  • Instant Bone Generation: Automatically creates optimized bone chains with pre-configured joints and rigidbodies based on your painted weights.
  • Centroid Slicing Algorithm: Advanced volume analysis ensures bones are placed perfectly in the center of your mesh (ideal for thick tails and braids).
  • 4 Specialized Physics Types:Hair: Lightweight chains for strands and ponytails.
    Tail: Heavy-momentum physics for smooth, organic tail movement.
    Jiggle: Simple 2-bone spring physics for muscles and accessories.
    Cloth (Bone-Based): A high-performance alternative to traditional cloth simulation, offering better stability and rig integration.
  • Auto-Collision Generator: Automatically generates limb and body colliders by analyzing your character's original rig weights.
  • Non-Destructive Workflow: Change parent bones, adjust curvature, or refine painting at any time without breaking your setup.

🚀 Technical Excellence

  • Multi-Pipeline Support: Fully compatible with Built-in, URP, and HDRP.
  • SRP Agnostic: Custom shaders ensure consistent visual feedback across all render pipelines.
  • High Performance: Optimized bone-based engine that handles hundreds of dynamic strands with minimal CPU impact.
  • Prefab Friendly: Easily share settings across multiple characters or create unique variations using ScriptableObject-based presets.
  • Stability First: Built-in protection against mesh "exploding," hierarchy desync, and jitter.

📦 What’s in the Box?

  • PhysioBrush Core Editor Window.
  • Physical Bone Engine & Runners.
  • Automatic Body Collision Generator.
  • Comprehensive Documentation & Quick Start Tutorial.
  • Sample character setup.

Bring your characters to life in minutes, not hours.

Support: ripvertices96@gmail.com