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Package details
- Latest version
- 1.9.2
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 41.0 MB
- Files
- 139
- Favorites
- 118
- Views in the past week
- 539
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- $14.49 on
Keywords
PhysioBrush: Procedural Bone Physics & Jiggle Generator
- Price drop
PhysioBrush is the ultimate secondary motion tool for Unity. Intuitive vertex painting workflow. Add hair,First release tail, and jiggle physics to any character.
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PhysioBrush: Procedural Bone Physics & Jiggle Generator screenshot 1
About this asset
Turn any bone-free model or with armature into a dynamic Skinned Mesh with physics in seconds! Just paint over the mesh in Unity, and Physio Brush auto-generates the bone chain, skin weights, and physics joints. Forget Blender and tedious manual rigging—adding life to hair, tails, or clothes has never been this fast and easy. -> Check the second one video :) ( and the first one)
💬 Support & Bug Reports: If you encounter any bugs, issues, or have questions, please reach out to me via email! I'll do my best to help and roll out a fix as quickly as possible! :)
PhysioBrush - Professional Physics Painting Solution
Stop Rigging. Start Painting.
PhysioBrush is a revolutionary tool for Unity developers that turns the tedious process of rigging hair, tails, and dynamic accessories into a fast, artistic workflow. Instead of manually placing bones and configuring joints, simply paint the desired physics areas directly on your mesh.
PhysioBrush analyzes your mesh volume and automatically generates a high-performance physical bone structure that integrates perfectly with your character.
🌟 Key Features
- Artist-Friendly Painting: Use the intuitive brush tool to define physics influence. No more fighting with vertex weight tables!
- Instant Bone Generation: Automatically creates optimized bone chains with pre-configured joints and rigidbodies based on your painted weights.
- Centroid Slicing Algorithm: Advanced volume analysis ensures bones are placed perfectly in the center of your mesh (ideal for thick tails and braids).
- 4 Specialized Physics Types:Hair: Lightweight chains for strands and ponytails.
Tail: Heavy-momentum physics for smooth, organic tail movement.
Jiggle: Simple 2-bone spring physics for muscles and accessories.
Cloth (Bone-Based): A high-performance alternative to traditional cloth simulation, offering better stability and rig integration. - Auto-Collision Generator: Automatically generates limb and body colliders by analyzing your character's original rig weights.
- Non-Destructive Workflow: Change parent bones, adjust curvature, or refine painting at any time without breaking your setup.
🚀 Technical Excellence
- Multi-Pipeline Support: Fully compatible with Built-in, URP, and HDRP.
- SRP Agnostic: Custom shaders ensure consistent visual feedback across all render pipelines.
- High Performance: Optimized bone-based engine that handles hundreds of dynamic strands with minimal CPU impact.
- Prefab Friendly: Easily share settings across multiple characters or create unique variations using ScriptableObject-based presets.
- Stability First: Built-in protection against mesh "exploding," hierarchy desync, and jitter.
📦 What’s in the Box?
- PhysioBrush Core Editor Window.
- Physical Bone Engine & Runners.
- Automatic Body Collision Generator.
- Comprehensive Documentation & Quick Start Tutorial.
- Sample character setup.
Bring your characters to life in minutes, not hours.
Support: [email protected]
See also the other plugins:
Instantly spawn walls, floors, and ceilings. Real-time Layer painting directly on floors, walls, and ceilings. Bevel (normal-based edge softening). Instantly spawn windows&Doors with holes in walls!
Turn existing static meshes into production-ready destructibles without authoring inner geometry, manually unwrapping cut-surface UVs, or creating a dedicated interior material.
Complete URP & HDRP fur authoring & rendering tool. Live-paint length, density & flow in Scene view. Shells, GPU Strands & Fur Cards methods. Fast, mobile-ready & optimized for PC/VR.
PhysioBrush is the ultimate secondary motion tool for Unity. Intuitive vertex painting workflow. Add hair,First release tail, and jiggle physics to any character.
Deform complex meshes & nested prefabs in real-time. Full ProBuilder supports. Native Longitudinal Cut subdivisions
From the publisher's Asset Store listing.
Technical details
Technical Details
- Advanced Physics Engine: Powered by high-performance ConfigurableJoints and Rigidbodies for stable and predictable simulations.
- Modular "Physics Islands": Support for multiple independent physics groups per character (Hair, Tail, Jiggle,Cloth).
- Intelligent SRP Detection: Automatic shader switching and vertex color keyword management for HDRP/URP/Built-in heatmap visualization.
- Non-Destructive Workflow: Features a "Pristine Rig" backup system that ensures your original source assets remain untouched and safe.
- High-Performance Painting: Utilizes Spatial Hashing for O(1) vertex lookups, ensuring a lag-free painting experience even on high-poly meshes.
- Native Unity Integration: Full support for Unity’s Undo/Redo system and clean hierarchy management with unique object prefixes (PB_).
- Optimized for All Platforms: Lightweight enough for mobile performance while maintaining the fidelity required for high-end PC/Console titles.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.62f3 | Compatible | Compatible | Compatible |
As listed on the Asset Store.