Turn any bone-free model or with armature into a dynamic Skinned Mesh with physics in seconds! Just paint over the mesh in Unity, and Physio Brush auto-generates the bone chain, skin weights, and physics joints. Forget Blender and tedious manual rigging—adding life to hair, tails, or clothes has never been this fast and easy. -> Check the second one video :) ( and the first one)
PhysioBrush - Professional Physics Painting Solution
Stop Rigging. Start Painting.
PhysioBrush is a revolutionary tool for Unity developers that turns the tedious process of rigging hair, tails, and dynamic accessories into a fast, artistic workflow. Instead of manually placing bones and configuring joints, simply paint the desired physics areas directly on your mesh.
PhysioBrush analyzes your mesh volume and automatically generates a high-performance physical bone structure that integrates perfectly with your character.
🌟 Key Features
🚀 Technical Excellence
📦 What’s in the Box?
Bring your characters to life in minutes, not hours.
Support: ripvertices96@gmail.com
See also the other plugins:
Instantly spawn walls, floors, and ceilings. Real-time Layer painting directly on floors, walls, and ceilings. Bevel (normal-based edge softening). Instantly spawn windows&Doors with holes in walls!
Turn existing static meshes into production-ready destructibles without authoring inner geometry, manually unwrapping cut-surface UVs, or creating a dedicated interior material.
Complete URP & HDRP fur authoring & rendering tool. Live-paint length, density & flow in Scene view. Shells, GPU Strands & Fur Cards methods. Fast, mobile-ready & optimized for PC/VR.
PhysioBrush is the ultimate secondary motion tool for Unity. Intuitive vertex painting workflow. Add hair,First release tail, and jiggle physics to any character.
Deform complex meshes & nested prefabs in real-time. Full ProBuilder supports. Native Longitudinal Cut subdivisions