PhysioBrush - Professional Physics Painting Solution
Stop Rigging. Start Painting.
PhysioBrush is a revolutionary tool for Unity developers that turns the tedious process of rigging hair, tails, and dynamic accessories into a fast, artistic workflow. Instead of manually placing bones and configuring joints, simply paint the desired physics areas directly on your mesh.
PhysioBrush analyzes your mesh volume and automatically generates a high-performance physical bone structure that integrates perfectly with your character.
🌟 Key Features
- Artist-Friendly Painting: Use the intuitive brush tool to define physics influence. No more fighting with vertex weight tables!
- Instant Bone Generation: Automatically creates optimized bone chains with pre-configured joints and rigidbodies based on your painted weights.
- Centroid Slicing Algorithm: Advanced volume analysis ensures bones are placed perfectly in the center of your mesh (ideal for thick tails and braids).
- 4 Specialized Physics Types:Hair: Lightweight chains for strands and ponytails.
Tail: Heavy-momentum physics for smooth, organic tail movement.
Jiggle: Simple 2-bone spring physics for muscles and accessories.
Cloth (Bone-Based): A high-performance alternative to traditional cloth simulation, offering better stability and rig integration.
- Auto-Collision Generator: Automatically generates limb and body colliders by analyzing your character's original rig weights.
- Non-Destructive Workflow: Change parent bones, adjust curvature, or refine painting at any time without breaking your setup.
🚀 Technical Excellence
- Multi-Pipeline Support: Fully compatible with Built-in, URP, and HDRP.
- SRP Agnostic: Custom shaders ensure consistent visual feedback across all render pipelines.
- High Performance: Optimized bone-based engine that handles hundreds of dynamic strands with minimal CPU impact.
- Prefab Friendly: Easily share settings across multiple characters or create unique variations using ScriptableObject-based presets.
- Stability First: Built-in protection against mesh "exploding," hierarchy desync, and jitter.
📦 What’s in the Box?
- PhysioBrush Core Editor Window.
- Physical Bone Engine & Runners.
- Automatic Body Collision Generator.
- Comprehensive Documentation & Quick Start Tutorial.
- Sample character setup.
Bring your characters to life in minutes, not hours.
Support: ripvertices96@gmail.com