Icon Baker is a Unity Editor tool that bakes 3D prefabs into 2D sprite icons. The package is fully self-contained: a single editor window (Tools → Icon Baker), five built-in lighting style presets, a demo scene, and full source code. You bring your own prefabs and the tool produces sprites from them; there are no scenes, prefabs, or art assets you're forced to ship with your project.
Every visual aspect is customizable: camera angle, zoom, light direction and color, ambient, temperature, post-processing (brightness, contrast, saturation, bloom - URP), shadows, outlines (border + highlight), drop shadow, and background (transparent, solid color, or your own sprite). Settings can be saved as named user presets and reapplied to any other prefab. Output resolution, folder, filename suffix, and overwrite behavior are all configurable, too.
Because the tool produces icons from whatever prefab you feed it, it's genre-agnostic - equally at home generating RPG inventory items, RTS unit portraits, card-game art, mobile shop displays, ability bars, crafting recipes, or anywhere else your UI benefits from consistent, art-directed icons of 3D assets.