This integration brings Feel's powerful juice and feedback system into Game Creator 2's visual scripting workflow. Instead of writing code to play camera shakes, audio bursts, particle effects, or any other Feel feedback, you can drive them entirely from GC2 Actions and Triggers. You can play feedbacks in response to any GC2 event, wait for them to complete before continuing an action list, and check whether a feedback is currently running inside a GC2 Condition.