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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 271 KB
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- 60
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- 1
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- 4
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Keywords
Import Suite: Automate Import Settings
Batch import settings for textures, meshes, audio & sprites - with templates, compliance scanning, renaming, and one-click undo.
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Last 6 months
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Import Suite: Automate Import Settings screenshot 1
About this asset
Import Suite gives you full control over Unity's asset importers without touching import settings manually.
Define reusable import presets that specify exactly how each asset type should be imported; texture compression format, mip maps, normal map type, mesh compression, audio load type, platform overrides, and more, or use one of the included optimized presets.
Apply a preset to a folder in one click and Import Suite matches every asset to the right rule automatically.
Key features:
- Apply tab: target a folder or individual asset, filter by asset type, and apply the matched template settings in one operation. A summary bar reports processed / skipped / errors. An Undo button restores the previous .meta state for every modified asset.
- Apply Preview: see exactly what will happen before committing. Each asset shows its matched rule, outcome, and estimated VRAM cost (before and after) without touching any files. Supports live auto-refresh.
- Compliance Scan: read-only audit of your current project against the active template. Expands to a field-by-field diff for every out-of-sync asset. Useful for post-upgrade checks and CI review workflows.
- Rename tab: batch rename assets using up to eight composable operations (add/remove prefix and suffix, text replace, capitalisation formatting, and suffix normalisation). Includes a Preview window with per-asset checkboxes and full Undo.
- Naming Compliance window: classifies every asset as Correct, Alias Variant, Non-compliant, or Unknown against the active profile's naming rules. Inline per-asset editing without leaving the tool.
- Profiles tab: create blank templates, copy and customise the built-in defaults, or import from existing Unity .preset assets. Export templates as JSON to share across projects or team members.
- Auto-Apply on Import: optionally run a template automatically on every imported asset, with folder-specific overrides and a GUID-based exclusion list for third-party assets.
- 9 built-in templates covering URP, HDRP, and Built-in RP at High / General / Low quality tiers, with per-platform overrides for Desktop (BC7), Mobile (ASTC 4×4–8×8), and WebGL (ETC2) baked into each template.
- Team-friendly project settings: shared configuration (Auto-Apply policy, template paths, folder rules, file size warning thresholds) is stored in a single ScriptableObject asset you commit to version control. New team members get the correct setup automatically on first open.
Import Suite modifies only .meta file importer settings: it never touches asset content or transmits data outside your project.
From the publisher's Asset Store listing.
Technical details
Import Suite is an editor-only tool - it contains no runtime code and has zero impact on build size or runtime performance.
- Unity Version: Compatible with Unity 2022.3 LTS and Unity 6+.
- Render Pipelines: Supports URP, HDRP, and Built-in RP. Ready-to-use default templates are provided for all three pipelines.
- Supported Asset Types: Textures, Sprites, Meshes / Models, and Audio Clips.
- Importers: Wraps Unity's TextureImporter, ModelImporter, and AudioImporter.
- Texture Compression: BC4, BC5, and BC7 for Desktop; ASTC 4×4, 6×6, and 8×8 for iOS and Android; ETC2 for WebGL. Platform overrides for Standalone, Android, iOS, and WebGL are configurable per rule within a single template.
- Templates: Stored as ScriptableObject assets in your project. Templates can be exported and imported as JSON for sharing across projects or team members.
- Settings: Project-wide configuration (Auto-Apply policy, template paths, folder rules, file size thresholds) is stored in a single ScriptableObject asset designed to be committed to version control. Per-user preferences (UI state, last-used fields) are stored in EditorPrefs and never committed.
- Undo: Manual Apply and Rename operations support single-level undo per tab, stored locally in Library/ImportSuiteHistory/ (up to 10 entries retained).
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2022.3.62f2 | Compatible | Compatible | Compatible | Compatible |
This is an Editor-only tool
As listed on the Asset Store.