Miniature Camera brings cinematic tilt-shift and depth-of-field to Unity 6 URP. Choose between a depth-based 3D DoF mode or a screen-space linear gradient for a classic photo tilt-shift look.
Three blur engines (Gaussian, Kawase, Dual Kawase), four quality levels, bokeh shapes, render scale, and a physical camera mode using the Circle of Confusion formula. Auto Focus tracks depth via screen-center raycast with exponential smoothing. A Time Control feature adds game speed and frame-rate simulation for stop-motion and miniature aesthetics.
Everything is controllable from the Inspector, the Scene View overlay, or at runtime through a clean scripting API. Five built-in presets included (Default, Portrait, Landscape, Miniature, Cinematic).