Minister Nun

by SDKwarrior (opens in new tab)

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Low poly model for your game will be the main heroine of your game for you. Supports Built-in, URP, and HDRP

Price $119.99

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Minister Nun screenshot 1

Minister Nun screenshot 1

About this asset

My portfolio on ArtStation www.artstation.com/sdkwarrior

A model for your amazing game, video, demo or movie.

Key Features

Low-poly

Completely modular

Fully Rigged

Apple Blendshapes

Adjustable body parts

Change color eye and hair

Big combination of hairstyles

Smart materials.

Polycount

️Character

Man 

BODY and Cloth and Hair

Man🐥 Faces 45k 🐥 Tris 89k 🐥 Verts 50k

Girl 

BODY and Cloth

🐥 Faces 30552k 🐥 Tris 58928k 🐥 Verts 30797k

Hair

🐥 Faces 11857k 🐥 Tris 23714k 🐥 Verts 16542k

The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)

Blendshapes

Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.

Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.

Modularity

The model is completely modular, you can remove or add any part you want.

Unity project

 Supported version: 2021.3.21f1

 Render pipelines: Built-in, URP, HDRP

 For facial animations use Blendshapes

 Scripts and Animations are not included. Any Humanoid Animations from the store can be applied to this character

From the publisher's Asset Store listing.

Technical details

LODs: (No)

Rigged: (Yes)

Number of Characters: 2 Modular

The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)

Vertex Counts of Characters: (50k-100k)

Number of Textures: 79

Texture Resolutions: (4096x4096)

Supported Development Platforms:

  • Windows: (Yes)
  • Mac: (Yes)

Documentation Link: -

Important/Additional Notes:  

There are extra bones joint_HairD, joint_HairD1, joint_HairD2, joint_HairD3, joint_HairD4, joint_HairD5, joint_HairD6, joint_HairD7, joint_ChestLt,joint_ChestLt1, joint_ChestRt, joint_ChestRt1

There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.3.21f1 Compatible Compatible Compatible

As listed on the Asset Store.