TuneKit: LiveData OFFICIAL SALE

Stop wasting time recompiling to balance your game.


Modifying game balance variables during runtime typically results in data loss once you exit Play Mode. TuneKit: LiveData resolves this workflow bottleneck by providing an optimized, completely persistent runtime editor for your ScriptableObjects.


It fits any project or genre. Whether you are tweaking player speed in Play Mode, or sending a Standalone build to your QA testers for balance feedback, LiveData handles it instantly with zero setup required.


CORE FEATURES

  • Iterate at Lightning Speed: Tweak ScriptableObjects in Play Mode and hit "Save to Asset." Your changes are permanently saved directly to your project assets. No more lost data!
  • Standalone Runtime Persistence: Edit data in compiled Standalone builds. Export your tweaks as lightweight JSON files, and load them instantly. Perfect for QA testing and player-driven modding.
  • Built for Complex Data: Seamlessly edit nested Arrays, generic Lists, Enums, Colors and custom structs.
  • Zero Setup Required: Drop the prefab into your scene and press F12. LiveData automatically scans your project using a highly-optimized Reflection Cache to find your custom data.

Asset uses "Orbitron Font" under SIL Open Font License 1.1 and "Nebula Green With Stars" under BlenderKit Royalty Free License; see Third-Party Notices.txt file in package for details.