Stop wasting time recompiling to balance your game.
Modifying game balance variables during runtime typically results in data loss once you exit Play Mode. TuneKit: LiveData resolves this workflow bottleneck by providing an optimized, completely persistent runtime editor for your ScriptableObjects.
It fits any project or genre. Whether you are tweaking player speed in Play Mode, or sending a Standalone build to your QA testers for balance feedback, LiveData handles it instantly with zero setup required.
CORE FEATURES
Asset uses "Orbitron Font" under SIL Open Font License 1.1 and "Nebula Green With Stars" under BlenderKit Royalty Free License; see Third-Party Notices.txt file in package for details.