Tick UI View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.1 or later
Package size
5.2 MB
Files
513
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Tick UI

by Interlude Software (opens in new tab)

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  • Price drop

Tick UI is an AI-ready Immediate Mode GUI for games and realtime applications.

Discount -100% Previous price $20.00 Price Free

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Price history

Last 6 months

USD
Price history for Tick UI, 6 months Current Free; lowest Free; highest $100.00 in this period. $0 $50 $100 Jul Aug Sep Oct Nov

Asset preview

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Tick UI screenshot 1

Tick UI screenshot 1

About this asset

Tick is a fast, immediate-mode GUI library for building game UI in Unity entirely in code, no prefabs, canvases, or scene wiring. Widgets (buttons, sliders, textboxes, dropdowns, and more) are declared inline each frame, and Tick handles layout, state, and GPU-accelerated rendering. It's designed for in-game HUDs, menus, and debug tools, with built-in per-widget animation and pixel/percentage layout.

🏠 Home: https://interludesoftware.co.uk/tick

💬 Discord: https://discord.gg/sZzxRJkJB7

🚀 Getting Started: https://interludesoftware.co.uk/tick/docs/latest/getting-started/index.html

📖 API Documentation: https://interludesoftware.co.uk/tick/docs/latest/api/index.html

🎮 Lua Sandbox: https://interludesoftware.co.uk/tick/sandbox/

From the publisher's Asset Store listing.

Technical details

  • Immediate-mode: Describe the frame and render the frame. There is no retained state to reconcile.
  • AI ready: A clean API and clear documentation included allows generative tools to generate your UI for you.
  • Built-in web-like debugger: Bring up the built-in debugger and hover over the UI to reveal layout information and jump directly to the code that generated it.
  • Layout that composes: Stack-based Push/Pop or using() code patterns with built-in Sized, Series, Stack, Grid and Radial layouts in the box.
  • Panels, popups & models: Priority-ordered, input routing, visibility states and first-frame hooks.
  • Timeline API: Time-gated sections, fade envelopes, and resets. Cutscenes, tutorials and presentations in a few lines.
  • Fluent animations: enter/leave/event contexts with curves and interactivity timings driven by real values.
  • Render pipeline agnostic: Supports build-in, URP and UIToolkit integrations.
  • Zero scene bloat: No canvases, no EventSystems and no prefab files to merge.

For tool builders, game jam devs, engine programmers, anyone who wants to write UI the way they write gameplay code: in a single Update(), in C#, every frame.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.1f1 Compatible Compatible Compatible

As listed on the Asset Store.