Flow Editor for Advanced Scene Manager OFFICIAL SALE

Visual Node-Based Scene Control for Unity


Take full command of your game’s scene logic with a clean, visual node editor designed specifically for Advanced Scene Manager.


Advanced Scene Manager (ASM) is a powerful Unity asset that delivers precise, reliable control over scene loading, unloading, preloading, scene collections, and transitions. Flow Editor builds directly on top of it, adding an intuitive node-based system so you can design even the most complex scene flows visually.


Design Game Flows with Nodes


Connect nodes to handle scene operations, logic, and timing in a more visual and approachable way. Advanced Scene Manager already provides a powerful and flexible system, and Flow builds on top of it to make complex setups easier to see, build, and adjust.


Standout Features

  • Full node-based editor built for Advanced Scene Manager operations
  • Nodes for loading, unloading, preloading scenes and scene collections
  • Support for loading screens and custom transition timing
  • Conditional branching, logic nodes, and state-based decisions
  • Global variables and data nodes for scenes, values, and references
  • Easy triggers: auto-generated helpers let you run flows from Unity events, buttons, or code
  • Highly extensible, add your own custom nodes for project-specific features

Flow Editor keeps Advanced Scene Manager clean and focused while giving you a powerful visual layer for building, organizing, and maintaining your game’s scene structure. 


Flow Editor for Advanced Scene Manager, Make scene management visual, structured, and scalable.


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Check out -> Projects Made With Advanced Scene Manager