WWII Weapons Sound System Part 3 View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
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Unity version
2021.3.45 or later
Package size
223.8 MB
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WWII Weapons Sound System Part 3

by SoundFX Studio (opens in new tab)

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WWII Weapons Sound System for Unity: 300+ authentic weapon SFX with distance-based layers, dynamic fire modes, and optimized audio pooling for smooth, high-performance gameplay

Price $99.99

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Price history

Last 6 months

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Price history for WWII Weapons Sound System Part 3, 6 months Current $99.99; lowest $99.99; highest $99.99 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov Version 1.1 released 23 Jun 2026 v1.1

Asset preview

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WWII Weapons Sound System Part 3 screenshot 1

WWII Weapons Sound System Part 3 screenshot 1

About this asset

WWII WEAPONS SOUND SYSTEM Part 3

YOUTUBE PREVIEW | HOW TO USE IT

"WWII Weapons Sound System Part III" – Advanced Authentic Weapon Audio for Unity Shooters

WWII Weapons Sound System Part III continues the expansion of the WWII audio series for Unity, delivering another carefully curated set of iconic World War II firearms. Built on the proven foundation of the Modern Weapons series, this package provides highly authentic weapon sounds designed for both single-player and multiplayer shooters. The system is optimized for real-time performance with minimal CPU overhead, making it suitable for large-scale combat scenarios and networked gameplay. With a focus on realism and flexibility, this package integrates seamlessly into existing weapon systems.

This asset combines historically accurate weapon audio with a modular and flexible triggering system. An integrated audio pooling solution ensures stable performance even during intense firefights.

What’s Inside – 12 Additional WWII Weapons

Part III introduces another essential set of legendary WWII firearms, expanding the arsenal with widely used and recognizable weapons from multiple factions. Each weapon is carefully designed to reflect its unique acoustic signature:

  • Bren Gun Light Machine Gun
  • Karabiner 98k Bolt-Action Rifle
  • M1919 Browning Medium Machine Gun
  • Luger P08 Pistol
  • AVS-36 Battle Rifle
  • M1 Garand Semi-Automatic Rifle
  • M3 Grease Gun Submachine Gun
  • Winchester Model 1897 Trench Gun Shotgun
  • PPSh-41 Submachine Gun
  • Colt M1911 Pistol
  • Degtyaryov DP-27 Light Machine Gun
  • SVT-40 Semi-Automatic Rifle

Key Features

✅ Modular C# Architecture – Clean and flexible codebase for easy integration into any weapon or animation system.

✅ Distance-based Sound Design – Separate layers for near and distant gunfire, creating realistic battlefield depth.

✅ Dynamic Fire Behavior – Supports accurate semi-auto and full-auto firing modes depending on weapon type.

✅ Loop Randomization – Prevents repetitive sound patterns during automatic fire.

✅ Multi-layer Reload System – Reload sequences split into stages and synchronized with animations.

✅ Post-FX Enhanced Audio – Includes EQ, reverb, delay, spreader, and other effects for a polished mix.

✅ Optimized Audio Pooling – Stable performance even under heavy load in multiplayer environments.

Developed by Experienced Game Audio Professionals

All sounds in Part III are produced with high-end game audio standards:

  • Recorded and recreated from real historical weapons
  • Layered and processed using modern sound design techniques
  • Balanced for realism, clarity, and cinematic feel
  • Tested in gameplay conditions for performance and consistency

Complete Your WWII Sound Collection

WWII Weapons Sound System Part III is designed to work seamlessly with Part I and Part II, forming a complete and diverse WWII weapon audio library. Whether you are building a new project or expanding an existing one, this package delivers authenticity, performance, and full control over your weapon sound design.

Bring your battlefield to life ⚡

Support: [email protected]

Discord: https://discord.gg/HzVuvSuCHr

From the publisher's Asset Store listing.

Technical details

Audio file type: WAV

Sample rate: 48000Hz

Bit Depth: 24bit

Loopable

Stereo

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.0f1 Not listed Compatible Not listed
2021.3.45f2 Compatible Not listed Not listed

As listed on the Asset Store.