MeshWeld Pro Lite | Mesh Combiner & Texture Atlas OFFICIAL SALE

MeshWeld Pro is the fastest way to slash draw calls in your

Unity project. Select any hierarchy of objects, click COMBINE,

and watch dozens of MeshRenderers and SkinnedMeshRenderers

collapse into a single optimised mesh — all in under a second.


Designed for characters, environments, props, and vehicles,

MeshWeld Pro integrates directly into both the Hierarchy

context menu and the Inspector. No third-party dependencies.

No permanent changes to your source assets.


Need to make One click LOD's of complete scene too?

One-click LOD suite | Batch LOD Generator & Optimizer

Need to Optimize Mesh Vertices & Tris

One Click Mesh Optimizer – Reduce Tris & Vertices

Are you want 3 in 1 on Discount?

Mesh Polygon Optimizer _ Auto LOD Generator & Mesh Combiner



KEY FEATURES

────────────


• One-click mesh combining — static and skinned, mixed

hierarchies fully supported


• 5-channel texture atlas baking

Albedo · Normal · MetallicSmoothness · Emission · Occlusion

All baked into a single atlas → 1 material → 1 draw call


• Automatic UV remapping — all sub-mesh UVs remapped into

their correct atlas regions; UV2/3/4 preserved untouched


• BlendShape transfer with optional namespacing — facial

animations and morph targets survive the combine


• Shader auto-detection — URP, HDRP, and Built-in pipelines

identified automatically; correct shader assigned which is mostly used on mesh


• Non-readable texture auto-fix — no manual import settings

adjustments required before baking


• Full Undo / Redo integration — restore your source hierarchy

exactly with a single click (or Ctrl+Z)


• Per-renderer selection — deselect specific meshes to exclude

them from the combine while keeping them in the hierarchy


• Live before/after stats — vertex count, triangle count,

sub-meshes, materials, draw calls saved, combine time


• Auto-Detect Settings — analyses your hierarchy and recommends

optimal atlas size, shader, and all other settings


• Floating Hierarchy Window + custom Inspector — two ways to

work, whichever fits your pipeline


• Runtime API — call CombineAllMeshes() from your own scripts



HOW IT WORKS

────────────


1. Select one or more root GameObjects in the Hierarchy.

2. Open Tools → Mesh Weld Pro → Open Window.

3. Click AUTO-DETECT & CONFIGURE.

4. Click COMBINE.

5. Done — one mesh, one material, one draw call.


LIMITATIONS

───────────


• Designed for Unity workflows — not a replacement for DCC tools like Blender or Maya

• Extremely complex or non-standard meshes may require manual adjustment

• Best results achieved with clean UVs and standard shaders