MeshWeld Pro Lite | Mesh Combiner & Texture Atlas View on Asset Store (opens in new tab)

Package details

Latest version
1.2
Last updated
First released
Unity version
6000.3.11 or later
Package size
1.6 MB
Files
14
Favorites
2
Views in the past week
22

Price tracking

Last checked
Tracked since
Lowest recorded
$12.99 on

Keywords

MeshWeld Pro Lite | Mesh Combiner & Texture Atlas

by BlackBox Creations (opens in new tab)

1 rating, too few to average

Combine 50+ meshes, materials, and textures into one mesh and one material without breaking rigs. Perfect for characters, environment,texture atlas baking, blendshape transfer, Auto-detect settings.

Price $25.99

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for MeshWeld Pro Lite | Mesh Combiner & Texture Atlas, 6 months Current $25.99; lowest $12.99; highest $25.99 in this period. $0 $25 $50 Jul Aug Sep Oct Nov Version 1.1 released 8 Oct 2026 v1.1 Version 1.2 released 5 Nov 2026 v1.2

Asset preview

1 / 6

MeshWeld Pro Lite | Mesh Combiner & Texture Atlas screenshot 1

MeshWeld Pro Lite | Mesh Combiner & Texture Atlas screenshot 1

About this asset

MeshWeld Pro is the fastest way to slash draw calls in your

Unity project. Select any hierarchy of objects, click COMBINE,

and watch dozens of MeshRenderers and SkinnedMeshRenderers

collapse into a single optimised mesh — all in under a second.

Designed for characters, environments, props, and vehicles,

MeshWeld Pro integrates directly into both the Hierarchy

context menu and the Inspector. No third-party dependencies.

No permanent changes to your source assets.

Need to make One click LOD's of complete scene too?

One-click LOD suite | Batch LOD Generator & Optimizer

Need to Optimize Mesh Vertices & Tris

One Click Mesh Optimizer – Reduce Tris & Vertices

Are you want 3 in 1 on Discount?

Mesh Polygon Optimizer _ Auto LOD Generator & Mesh Combiner

KEY FEATURES

────────────

• One-click mesh combining — static and skinned, mixed

hierarchies fully supported

• 5-channel texture atlas baking

Albedo · Normal · MetallicSmoothness · Emission · Occlusion

All baked into a single atlas → 1 material → 1 draw call

• Automatic UV remapping — all sub-mesh UVs remapped into

their correct atlas regions; UV2/3/4 preserved untouched

• BlendShape transfer with optional namespacing — facial

animations and morph targets survive the combine

• Shader auto-detection — URP, HDRP, and Built-in pipelines

identified automatically; correct shader assigned which is mostly used on mesh

• Non-readable texture auto-fix — no manual import settings

adjustments required before baking

• Full Undo / Redo integration — restore your source hierarchy

exactly with a single click (or Ctrl+Z)

• Per-renderer selection — deselect specific meshes to exclude

them from the combine while keeping them in the hierarchy

• Live before/after stats — vertex count, triangle count,

sub-meshes, materials, draw calls saved, combine time

• Auto-Detect Settings — analyses your hierarchy and recommends

optimal atlas size, shader, and all other settings

• Floating Hierarchy Window + custom Inspector — two ways to

work, whichever fits your pipeline

• Runtime API — call CombineAllMeshes() from your own scripts

HOW IT WORKS

────────────

1. Select one or more root GameObjects in the Hierarchy.

2. Open Tools → Mesh Weld Pro → Open Window.

3. Click AUTO-DETECT & CONFIGURE.

4. Click COMBINE.

5. Done — one mesh, one material, one draw call.

MeshWeld Pro: Version 1.2

New

  • Export Mesh button: saves your combined mesh to the CombinedMeshes folder with one click.
  • Materials and textures are exported with the mesh.
  • A ready-to-use prefab is created automatically.
  • Characters with bones export with their skeleton already connected.
  • Exporting never changes your scene, and repeat exports never overwrite older ones.

Fixed - Fixed build errors (Path / Directory not found) when building the project - Removed unused Visual Scripting dependency, so the package compiles in any project  

Improved - Better compatibility across Unity versions and render pipelines

LIMITATIONS

───────────

• Designed for Unity workflows — not a replacement for DCC tools like Blender or Maya

• Extremely complex or non-standard meshes may require manual adjustment

• Best results achieved with clean UVs and standard shaders

From the publisher's Asset Store listing.

Technical details

PIPELINE & VERSION SUPPORT

───────────────────────────

Render Pipelines : Universal (URP) · High Definition (HDRP) · Built-in

Unity Versions : 2021.3 LTS and above

Platforms : All Unity platforms (PC, Mac, Linux, Android, iOS, Console, WebGL)

.NET : .NET Standard 2.1

WHAT'S INCLUDED

───────────────

MeshWeldpro.cs Core combine logic (runtime + editor)

MeshWeldproEditor.cs EditorWindow · Custom Inspector · Editor Utilities

Documentation PDF Full technical documentation

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.11f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.