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Package details
- Latest version
- 1.2
- Last updated
- First released
- Unity version
- 6000.3.11 or later
- Package size
- 1.6 MB
- Files
- 14
- Favorites
- 2
- Views in the past week
- 22
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- $12.99 on
Keywords
- Search for mesh optimizer
- Search for skin mesh combiner
- Search for material merge
- Search for gpu instancing
- Search for Combine Meshes
- Search for batch
- Search for blendshape
- Search for mesh tool
- Search for performance optimization
- Search for texture atlas
- Search for Atlas Baker
- Search for Mesh Combiner
MeshWeld Pro Lite | Mesh Combiner & Texture Atlas
Combine 50+ meshes, materials, and textures into one mesh and one material without breaking rigs. Perfect for characters, environment,texture atlas baking, blendshape transfer, Auto-detect settings.
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MeshWeld Pro Lite | Mesh Combiner & Texture Atlas screenshot 1
About this asset
MeshWeld Pro is the fastest way to slash draw calls in your
Unity project. Select any hierarchy of objects, click COMBINE,
and watch dozens of MeshRenderers and SkinnedMeshRenderers
collapse into a single optimised mesh — all in under a second.
Designed for characters, environments, props, and vehicles,
MeshWeld Pro integrates directly into both the Hierarchy
context menu and the Inspector. No third-party dependencies.
No permanent changes to your source assets.
Need to make One click LOD's of complete scene too?
One-click LOD suite | Batch LOD Generator & Optimizer
Need to Optimize Mesh Vertices & Tris
One Click Mesh Optimizer – Reduce Tris & Vertices
Are you want 3 in 1 on Discount?
Mesh Polygon Optimizer _ Auto LOD Generator & Mesh Combiner
KEY FEATURES
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• One-click mesh combining — static and skinned, mixed
hierarchies fully supported
• 5-channel texture atlas baking
Albedo · Normal · MetallicSmoothness · Emission · Occlusion
All baked into a single atlas → 1 material → 1 draw call
• Automatic UV remapping — all sub-mesh UVs remapped into
their correct atlas regions; UV2/3/4 preserved untouched
• BlendShape transfer with optional namespacing — facial
animations and morph targets survive the combine
• Shader auto-detection — URP, HDRP, and Built-in pipelines
identified automatically; correct shader assigned which is mostly used on mesh
• Non-readable texture auto-fix — no manual import settings
adjustments required before baking
• Full Undo / Redo integration — restore your source hierarchy
exactly with a single click (or Ctrl+Z)
• Per-renderer selection — deselect specific meshes to exclude
them from the combine while keeping them in the hierarchy
• Live before/after stats — vertex count, triangle count,
sub-meshes, materials, draw calls saved, combine time
• Auto-Detect Settings — analyses your hierarchy and recommends
optimal atlas size, shader, and all other settings
• Floating Hierarchy Window + custom Inspector — two ways to
work, whichever fits your pipeline
• Runtime API — call CombineAllMeshes() from your own scripts
HOW IT WORKS
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1. Select one or more root GameObjects in the Hierarchy.
2. Open Tools → Mesh Weld Pro → Open Window.
3. Click AUTO-DETECT & CONFIGURE.
4. Click COMBINE.
5. Done — one mesh, one material, one draw call.
MeshWeld Pro: Version 1.2
New
- Export Mesh button: saves your combined mesh to the CombinedMeshes folder with one click.
- Materials and textures are exported with the mesh.
- A ready-to-use prefab is created automatically.
- Characters with bones export with their skeleton already connected.
- Exporting never changes your scene, and repeat exports never overwrite older ones.
Fixed - Fixed build errors (Path / Directory not found) when building the project - Removed unused Visual Scripting dependency, so the package compiles in any project
Improved - Better compatibility across Unity versions and render pipelines
LIMITATIONS
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• Designed for Unity workflows — not a replacement for DCC tools like Blender or Maya
• Extremely complex or non-standard meshes may require manual adjustment
• Best results achieved with clean UVs and standard shaders
From the publisher's Asset Store listing.
Technical details
PIPELINE & VERSION SUPPORT
───────────────────────────
Render Pipelines : Universal (URP) · High Definition (HDRP) · Built-in
Unity Versions : 2021.3 LTS and above
Platforms : All Unity platforms (PC, Mac, Linux, Android, iOS, Console, WebGL)
.NET : .NET Standard 2.1
WHAT'S INCLUDED
───────────────
MeshWeldpro.cs Core combine logic (runtime + editor)
MeshWeldproEditor.cs EditorWindow · Custom Inspector · Editor Utilities
Documentation PDF Full technical documentation
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.3.11f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.