MeshWeld Pro is the fastest way to slash draw calls in your
Unity project. Select any hierarchy of objects, click COMBINE,
and watch dozens of MeshRenderers and SkinnedMeshRenderers
collapse into a single optimised mesh — all in under a second.
Designed for characters, environments, props, and vehicles,
MeshWeld Pro integrates directly into both the Hierarchy
context menu and the Inspector. No third-party dependencies.
No permanent changes to your source assets.
Need to make One click LOD's of complete scene too?
One-click LOD suite | Batch LOD Generator & Optimizer
Need to Optimize Mesh Vertices & Tris
One Click Mesh Optimizer – Reduce Tris & Vertices
Are you want 3 in 1 on Discount?
Mesh Polygon Optimizer _ Auto LOD Generator & Mesh Combiner
KEY FEATURES
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• One-click mesh combining — static and skinned, mixed
hierarchies fully supported
• 5-channel texture atlas baking
Albedo · Normal · MetallicSmoothness · Emission · Occlusion
All baked into a single atlas → 1 material → 1 draw call
• Automatic UV remapping — all sub-mesh UVs remapped into
their correct atlas regions; UV2/3/4 preserved untouched
• BlendShape transfer with optional namespacing — facial
animations and morph targets survive the combine
• Shader auto-detection — URP, HDRP, and Built-in pipelines
identified automatically; correct shader assigned which is mostly used on mesh
• Non-readable texture auto-fix — no manual import settings
adjustments required before baking
• Full Undo / Redo integration — restore your source hierarchy
exactly with a single click (or Ctrl+Z)
• Per-renderer selection — deselect specific meshes to exclude
them from the combine while keeping them in the hierarchy
• Live before/after stats — vertex count, triangle count,
sub-meshes, materials, draw calls saved, combine time
• Auto-Detect Settings — analyses your hierarchy and recommends
optimal atlas size, shader, and all other settings
• Floating Hierarchy Window + custom Inspector — two ways to
work, whichever fits your pipeline
• Runtime API — call CombineAllMeshes() from your own scripts
HOW IT WORKS
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1. Select one or more root GameObjects in the Hierarchy.
2. Open Tools → Mesh Weld Pro → Open Window.
3. Click AUTO-DETECT & CONFIGURE.
4. Click COMBINE.
5. Done — one mesh, one material, one draw call.
LIMITATIONS
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• Designed for Unity workflows — not a replacement for DCC tools like Blender or Maya
• Extremely complex or non-standard meshes may require manual adjustment
• Best results achieved with clean UVs and standard shaders