BONE REMAPPER
🚨 IMPORTANT — READ BEFORE PURCHASE !!! 🚨
🚨 BONE REMAPPER only works with characters that share the SAME skeleton/armature/rig!
🚨 SKINNED MESH ATLAS COMBINER only works with URP Textures!
BONE REMAPPER & SKINNED MESH ATLAS COMBINER
Two editor tools. One modular character pipeline. 🔥
Mix and match body parts, clothing, and accessories from different character sources — then combine them into optimized, atlas-packed FBX meshes ready for production.
The Problem
Building modular characters from multiple sources means dealing with incompatible skeletons, dozens of separate materials, and excessive draw calls. Manually remapping bones across 50–200 joints is tedious and error-prone. Maintaining one material per mesh part kills batching.
The Solution
Step 1 — BONE REMAPPER: Take skinned meshes from any source and remap their bones to your target character's skeleton. Drag, drop, click — done.
Step 2 — SKINNED MESH ATLAS COMBINER : Select all the meshes now sharing one skeleton, generate a PBR texture atlas across up to 6 channels, and export UV-remapped FBX files with a single material.
Result: Multiple character parts → one skeleton, one material, one draw call.
Bone Remapper — Features
Skinned Mesh Atlas Combiner — Features
SkinnedMesh Atlas Combiner uses Unity's official FBX Exporter, which can be installed from Unity's PackageManager.
Included
Ideal For
Compatibility