Stylized Speed Lines View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.30 or later
Package size
79 KB
Files
11
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3
Views in the past week
15

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Stylized Speed Lines

by Esti (opens in new tab)

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Add dynamic, fully customizable stylized speed lines to your game. A highly optimized, procedural screen-space post-processing effect compatible with both Built-in and URP. Mobile-friendly!

Price $4.99

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Price history

Last 6 months

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Price history for Stylized Speed Lines, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

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Stylized Speed Lines screenshot 1

Stylized Speed Lines screenshot 1

About this asset

Enhance the sense of high-speed action in your projects! Stylized Speed Lines is a high-performance, full-screen post-processing effect designed specifically for racing games, intense action scenes, and anime-style aesthetics.

Whether you are using the classic Built-in Render Pipeline or the Universal Render Pipeline (URP), this package is coded to work seamlessly out of the box.

Key Features:

  • Fully Customizable: Easily tweak the color, animation speed, tiling, radial scale, and the size/hardness of the central mask to perfectly match your game's visual style.
  • Zero Texture Dependencies (Procedural): The speed lines are generated entirely via math inside the shader. It requires absolutely no external texture files, keeping your package size and memory usage to an absolute minimum.
  • Mobile-Friendly: Thanks to its highly optimized procedural structure, it runs smoothly with great performance on mobile platforms.
  • Quick & Easy Setup: Integrate it into your camera in seconds using the provided Scriptable Renderer Feature for URP, or a simple MonoBehaviour script for the Built-in pipeline.

From the publisher's Asset Store listing.

Technical details

Render Pipeline Compatibility:

  • Universal Render Pipeline (URP) - Custom ScriptableRendererFeature included.
  • Built-in Render Pipeline - Standard OnRenderImage post-processing script included.

Platform Compatibility:

  • Mobile (Highly Optimized)
  • PC / Mac / WebGL

Included Files:

  • 1x Custom Post-Processing Shader: A cleanly structured, fully procedural screen-space shader.
  • 3x C# Scripts: Cleanly coded URP and Built-in integration scripts wrapped safely inside the StylizedSpeedLines namespace.
  • 1x Material: A ready-to-use material with pre-configured parameters.

Customizable Material Properties:

  • Colour
  • Speed Lines Tiling
  • Speed Lines Radial Scale
  • Speed Lines Power & Remap
  • Speed Lines Animation
  • Mask Scale, Hardness & Power
  • Number of VFXs: 1 Full-screen Post-Processing Effect
  • Texture sizes: 0 (Fully Procedural, no external textures required)
  • Custom shaders: 1 Screen-Space Shader

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.30f1 Compatible Compatible Not listed

As listed on the Asset Store.