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Package details
- Latest version
- 1.2
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 4.9 MB
- Files
- 38
- Favorites
- 3
- Views in the past week
- 11
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $12.99 on
Keywords
One-click Batch LOD Generator
Generate production-ready LODs for entire scenes in seconds — no manual setup, no external tools, no headaches.Industry-standard algorithm same as maya and blender for optimizing.
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Price history
Last 6 months
USDAsset preview
1 / 9
One-click Batch LOD Generator screenshot 1
About this asset
Stop Setting Up LODs By Hand
Manually creating LOD levels for dozens of meshes is slow, repetitive, and easy to mess up — wrong hierarchy, broken UVs, holes in the mesh, hours lost per scene. One-Click LOD Suite does it for you: select your objects, click Generate All LODs, and get clean, distance-based LOD chains across your entire scene in seconds — automatically grouped on the correct prefab or FBX root, even in messy hierarchies with multiple renderers and skinned meshes.
Why it matters What normally takes hours of manual setup — and hours more debugging broken hierarchies — takes seconds. Your scenes stay optimized, your meshes stay clean, and you get back to actually building your game.
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PART OF A LARGER SUITE
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This tool is part of One Click Mesh Suite — which includes:
- Mesh Simplifier | Reduce Tris & Vertices
- Mesh Weld Pro — Combiner & Texture Atlas
- Batch LOD Generator — Scene-Wide LOD Generation
Own one of these tools? Upgrade to the full bundle for $48.5
instead of $74.99 .
Bundle owners receive all three tools separately
at no additional cost you can claim with same email.
[One Click Mesh Suite — View Bundle]
Perfect for:
VR games · open-world scenes · mobile optimization · character-heavy projects · any Unity project choking on draw calls and triangle count.
Features:
- Batch-generate LODs for multiple objects in one click
- Smart prefab/FBX root detection — no more scattered LODGroups
- Works with MeshRenderers and SkinnedMeshRenderers
- Built-in QEM mesh simplification (industry-standard algorithm)
- Preserve UV seams & border edges — no holes, no stretching
- Up to 7 LOD levels, async background generation (editor stays responsive)
- Per-object custom LOD overrides + presets
- New: Scene view distance rings show you exactly where each LOD switches, in real time
- Full Undo support · Zero dependencies · Built-in / URP / HDRP
Version 1.2 — Latest Update
- New: LOD Transition Distance Rings — see exactly where each LOD kicks in, right in the Scene view
- All v1.1 hierarchy and grouping fixes included (stable across Windows/Mac)
Support
Questions or feedback? [email protected] — always happy to help.
One-Click LOD Suite — turn hours of manual LOD work into seconds.
From the publisher's Asset Store listing.
Technical details
- Algorithm: QEM (Quadric Error Metric) mesh simplification
- LOD Levels: Up to 7 (LOD0–LOD7) with per-level quality control
- Mesh Support: MeshRenderer & SkinnedMeshRenderer (bone preserved)
- Processing: Async (background thread, non-blocking editor)
- Features: Vertex welding, UV seam & border preservation
- Prefab Support: FBX, prefab instances, nested hierarchies
- Performance: Handles 100k–200k+ triangle meshes efficiently
- Pipelines: Built-in, URP, HDRP
- Unity Version: 2020.3 LTS and newer
- Platform: Editor tool (runtime-compatible output)
- Dependencies: None
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2022.3.62f3 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.