Advanced Movement System (AMS) View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.6.4 or later
Package size
13.2 MB
Files
40
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10
Views in the past week
17

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Advanced Movement System (AMS)

by Rebelic Interactive (opens in new tab)

1 rating, too few to average

Jumpstart your open-world game with Advanced Movement System (AMS)—a robust 3D character controller delivering smooth, realistic, and fully calibrated locomotion right out of the box.

Price $19.99

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Price history

Last 6 months

USD
Price history for Advanced Movement System (AMS), 6 months Current $19.99; lowest $4.99; highest $39.99 in this period. $0 $25 $50 Jul Aug Sep Oct Nov

Asset preview

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Advanced Movement System (AMS) screenshot 1

Advanced Movement System (AMS) screenshot 1

About this asset

Overview

Bring your game to life with the Advanced Movement System (AMS)—a meticulously crafted, physics-aware locomotion system built for modern 3D titles. Whether you are building a sprawling open-world adventure, an intense third-person shooter, or an action RPG, AMS delivers the perfect balance of AAA-quality fluidity and razor-sharp player responsiveness.

Key Features

  • Dynamic Context-Aware Movement: Seamlessly transition between states. Pressing crouch while walking offers a subtle stealth crouch, while pressing it at full sprint launches the player into a dynamic slide.
  • Smart Physics & Ceiling Detection: No more clipping! AMS automatically detects overhead obstacles to keep characters crouched until the path is clear.
  • Modular & Camera-Agnostic: Designed to plug effortlessly into your existing workflow. Fully compatible out-of-the-box with tools like Cinemachine.
  • Developer-Friendly Setup: Includes a dedicated setup wizard and a clean Custom Inspector, allowing you to fine-tune locomotion parameters in seconds without digging into code.
  • Production-Ready & Supported: Rigorously stress-tested for rock-solid stability. Comes with active support and free feature updates planned for the future.

From the publisher's Asset Store listing.

Technical details

Core Locomotion Features

  • Fluid Movement: Seamless blending between walking, running, and sprinting states.
  • Advanced Turns: Smooth procedural leans and turns, including a snappy 180-degree turnaround triggered by fast input switching.
  • Context-Sensitive Actions: The crouch input dynamically adapts to player speed (triggers a standard crouch while walking, or a slide while running).
  • Realistic Spatial Awareness: Advanced ceiling detection automatically prevents the player from standing up while under overhead obstacles (works during and after crouching or sliding).

Developer & Integration Features

  • Automated Setup: Dedicated Tools section and custom UI integration window for fast, hassle-free implementation into any scene.
  • Custom Inspector: Fully exposed, easy-to-read settings panel allowing you to tweak speeds, transition times, and physics to match your game's unique feel.
  • Camera Agnostic: Highly modular script architecture makes it incredibly easy to hook up standard camera systems like Cinemachine (Note: Built-in camera controller is entirely omitted to prevent project conflicts).
  • Production Ready: Rigorously tested for bugs and glitches, with a commitment to active support and upcoming feature updates.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.6.4f1 Not listed Compatible Compatible

As listed on the Asset Store.