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Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 6000.6.4 or later
- Package size
- 13.2 MB
- Files
- 40
- Favorites
- 10
- Views in the past week
- 17
Price tracking
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- Lowest recorded
- $4.99 on
Keywords
- Search for first person controller
- Search for first person movement
- Search for Procedural Animation
- Search for root motion
- Search for New Input System
- Search for Custom Inspector
- Search for Third Person Character Controller
- Search for parkour system
- Search for smooth camera
- Search for Character Animation
- Search for slide
- Search for custom editor
Advanced Movement System (AMS)
Jumpstart your open-world game with Advanced Movement System (AMS)—a robust 3D character controller delivering smooth, realistic, and fully calibrated locomotion right out of the box.
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Price history
Last 6 months
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Advanced Movement System (AMS) screenshot 1
About this asset
Overview
Bring your game to life with the Advanced Movement System (AMS)—a meticulously crafted, physics-aware locomotion system built for modern 3D titles. Whether you are building a sprawling open-world adventure, an intense third-person shooter, or an action RPG, AMS delivers the perfect balance of AAA-quality fluidity and razor-sharp player responsiveness.
Key Features
- Dynamic Context-Aware Movement: Seamlessly transition between states. Pressing crouch while walking offers a subtle stealth crouch, while pressing it at full sprint launches the player into a dynamic slide.
- Smart Physics & Ceiling Detection: No more clipping! AMS automatically detects overhead obstacles to keep characters crouched until the path is clear.
- Modular & Camera-Agnostic: Designed to plug effortlessly into your existing workflow. Fully compatible out-of-the-box with tools like Cinemachine.
- Developer-Friendly Setup: Includes a dedicated setup wizard and a clean Custom Inspector, allowing you to fine-tune locomotion parameters in seconds without digging into code.
- Production-Ready & Supported: Rigorously stress-tested for rock-solid stability. Comes with active support and free feature updates planned for the future.
From the publisher's Asset Store listing.
Technical details
Core Locomotion Features
- Fluid Movement: Seamless blending between walking, running, and sprinting states.
- Advanced Turns: Smooth procedural leans and turns, including a snappy 180-degree turnaround triggered by fast input switching.
- Context-Sensitive Actions: The crouch input dynamically adapts to player speed (triggers a standard crouch while walking, or a slide while running).
- Realistic Spatial Awareness: Advanced ceiling detection automatically prevents the player from standing up while under overhead obstacles (works during and after crouching or sliding).
Developer & Integration Features
- Automated Setup: Dedicated Tools section and custom UI integration window for fast, hassle-free implementation into any scene.
- Custom Inspector: Fully exposed, easy-to-read settings panel allowing you to tweak speeds, transition times, and physics to match your game's unique feel.
- Camera Agnostic: Highly modular script architecture makes it incredibly easy to hook up standard camera systems like Cinemachine (Note: Built-in camera controller is entirely omitted to prevent project conflicts).
- Production Ready: Rigorously tested for bugs and glitches, with a commitment to active support and upcoming feature updates.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.6.4f1 | Not listed | Compatible | Compatible |
As listed on the Asset Store.