Cell Map Toolkit is built for procedural map generation and editing in Unity with square and hexagonal grids with multiple generation options and an array of runtime systems that are ready for any project. Maps are created using scriptable object definitions (Terrain, Resources, Vegetation, and Structures), allowing for easy adjustments of definitions and usage of custom materials and prefabs. These can be rendered using a high-performance mesh renderer or a game object renderer. The runtime systems include fog of war with explored slash visible states, pathfinding, runtime cell editing, minimap, save load generation, and multiple visualization modes. Starter assets, demoscene, and shaders are built automatically for the active pipeline in one click using the quick start tool.