Cell Map Toolkit View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.0.50 or later
Package size
124 KB
Files
80
Favorites
1
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1

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Cell Map Toolkit

by Exit 1 Studios (opens in new tab)

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A procedural tile-based map generation and editing toolkit for Unity supporting square and hex grids, multiple generation types, fog of war, path-finding, runtime editing, and custom material support.

Price $34.99

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Price history

Last 6 months

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Price history for Cell Map Toolkit, 6 months Current $34.99; lowest $24.49; highest $34.99 in this period. $0 $25 $50 Jul Aug Sep Oct Nov

Asset preview

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Cell Map Toolkit screenshot 1

Cell Map Toolkit screenshot 1

About this asset

Cell Map Toolkit is built for procedural map generation and editing in Unity with square and hexagonal grids with multiple generation options and an array of runtime systems that are ready for any project. Maps are created using scriptable object definitions (Terrain, Resources, Vegetation, and Structures), allowing for easy adjustments of definitions and usage of custom materials and prefabs. These can be rendered using a high-performance mesh renderer or a game object renderer. The runtime systems include fog of war with explored slash visible states, pathfinding, runtime cell editing, minimap, save load generation, and multiple visualization modes. Starter assets, demoscene, and shaders are built automatically for the active pipeline in one click using the quick start tool. 

From the publisher's Asset Store listing.

Technical details

Grid and Generation

  • Square and hexagonal grids
  • Three generation types: Noise, Voronoi, Cellular Automata
  • Automatic river generation based on elevation for realistic flow patterns

Rendering

  • Two rendering modes: Mesh rendering and Gameobject rendering
  • Multiple prebuilt display modes: Composite, Terrain, Elevation, Resources, Vegetation, and Structures
  • Custom prefab overlay support for Rivers, Roads, Resources, Vegetation, and Structures
  • Custom material support for terrain
  • Elevation visualization modes: Stepped, Smooth 3D, and Flat with optional water flattening and sea level display
  • Automatic shader generation for Built-in, URP, and HDRP

Runtime Systems

  • Fog of War: Hidden, Explored, and Visible states with reveal system
  • Pathfinding: determines shortest reachable path based on terrain costs and roads
  • Runtime cell editor: allows in game editing of all layers and elevation control
  • Minimap: real time rendering and camera tracking
  • Save and Load: built in JSON serialization, adaptable for any workflow

Data and Workflow

  • Scriptable object definitions: Terrain, Resource, Vegetation, Structure using a single Map Registry for modularity
  • Quick Start Wizard generates assets, materials, and demo scene in one click
  • Scene view painter for map editing in SceneView

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.2.6f2 Compatible Compatible Compatible
6000.2.4f1 Compatible Compatible Compatible
6000.0.50f1 Compatible Compatible Compatible

As listed on the Asset Store.