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Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 6000.0.50 or later
- Package size
- 124 KB
- Files
- 80
- Favorites
- 1
- Views in the past week
- 1
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $24.49 on
Keywords
Cell Map Toolkit
A procedural tile-based map generation and editing toolkit for Unity supporting square and hex grids, multiple generation types, fog of war, path-finding, runtime editing, and custom material support.
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Last 6 months
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Cell Map Toolkit screenshot 1
About this asset
Cell Map Toolkit is built for procedural map generation and editing in Unity with square and hexagonal grids with multiple generation options and an array of runtime systems that are ready for any project. Maps are created using scriptable object definitions (Terrain, Resources, Vegetation, and Structures), allowing for easy adjustments of definitions and usage of custom materials and prefabs. These can be rendered using a high-performance mesh renderer or a game object renderer. The runtime systems include fog of war with explored slash visible states, pathfinding, runtime cell editing, minimap, save load generation, and multiple visualization modes. Starter assets, demoscene, and shaders are built automatically for the active pipeline in one click using the quick start tool.
From the publisher's Asset Store listing.
Technical details
Grid and Generation
- Square and hexagonal grids
- Three generation types: Noise, Voronoi, Cellular Automata
- Automatic river generation based on elevation for realistic flow patterns
Rendering
- Two rendering modes: Mesh rendering and Gameobject rendering
- Multiple prebuilt display modes: Composite, Terrain, Elevation, Resources, Vegetation, and Structures
- Custom prefab overlay support for Rivers, Roads, Resources, Vegetation, and Structures
- Custom material support for terrain
- Elevation visualization modes: Stepped, Smooth 3D, and Flat with optional water flattening and sea level display
- Automatic shader generation for Built-in, URP, and HDRP
Runtime Systems
- Fog of War: Hidden, Explored, and Visible states with reveal system
- Pathfinding: determines shortest reachable path based on terrain costs and roads
- Runtime cell editor: allows in game editing of all layers and elevation control
- Minimap: real time rendering and camera tracking
- Save and Load: built in JSON serialization, adaptable for any workflow
Data and Workflow
- Scriptable object definitions: Terrain, Resource, Vegetation, Structure using a single Map Registry for modularity
- Quick Start Wizard generates assets, materials, and demo scene in one click
- Scene view painter for map editing in SceneView
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.2.6f2 | Compatible | Compatible | Compatible |
| 6000.2.4f1 | Compatible | Compatible | Compatible |
| 6000.0.50f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.