Scanner Shader VFX Built-in View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.30 or later
Package size
134 KB
Files
14
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Scanner Shader VFX Built-in

by Esti (opens in new tab)

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A highly customizable screen-space depth scanner and sonar pulse VFX for the Built-in Render Pipeline. Includes Post-Processing Stack V2 (PPSv2) support.

Price $4.99

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Price history

Last 6 months

USD
Price history for Scanner Shader VFX Built-in, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

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Scanner Shader VFX Built-in screenshot 1

Scanner Shader VFX Built-in screenshot 1

About this asset

Enhance your project with a dynamic, highly customizable Depth Scanner VFX!

This package provides a premium screen-space sonar pulse and environment scanning effect, perfect for sci-fi, horror, stealth, or atmospheric exploration games. Designed specifically for the Built-in Render Pipeline, it offers a plug-and-play solution to reveal the environment based on depth and distance.

Key Benefits:

  • Two Ways to Use: Need a quick setup? Simply attach the included Camera Script. Working on a larger project? Use the fully integrated Post-Processing Stack V2 (PPSv2) volume override for professional workflow.
  • Highly Customizable: Take full control over the scanner's color, speed, pulse power, mask radius, and blending options directly from the inspector.
  • Origin Tracking: Includes a helper script to automatically track the origin point of the scan (e.g., a player character or a dropped beacon) in real-time.

From the publisher's Asset Store listing.

Technical details

Features:

  • 1 Depth Scanner Shader (Built-in)
  • 1 Depth Scanner Shader optimized for Post-Processing Stack V2
  • PPSv2 Custom Volume Component integration
  • Standard OnRenderImage Camera Script fallback
  • Dynamic Origin Tracking script
  • Customizable properties: Origin, Color (HDR), Power, Tiling, Speed, Mask Radius, Mask Hardness, Mask Power, Multiply Blend.
  • VR Ready (Single Pass Stereo support included in the shader code)

Supported Pipelines:

  • Built-in Render Pipeline ONLY

Dependencies:

  • Post Processing (com.unity.postprocessing) is required to use the PPSv2 version of the effect.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.30f1 Compatible Not listed Not listed

As listed on the Asset Store.