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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.0.30 or later
- Package size
- 134 KB
- Files
- 14
- Favorites
- 1
- Views in the past week
- 6
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $4.99 on
Keywords
Scanner Shader VFX Built-in
A highly customizable screen-space depth scanner and sonar pulse VFX for the Built-in Render Pipeline. Includes Post-Processing Stack V2 (PPSv2) support.
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Price history
Last 6 months
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Scanner Shader VFX Built-in screenshot 1
About this asset
Enhance your project with a dynamic, highly customizable Depth Scanner VFX!
This package provides a premium screen-space sonar pulse and environment scanning effect, perfect for sci-fi, horror, stealth, or atmospheric exploration games. Designed specifically for the Built-in Render Pipeline, it offers a plug-and-play solution to reveal the environment based on depth and distance.
Key Benefits:
- Two Ways to Use: Need a quick setup? Simply attach the included Camera Script. Working on a larger project? Use the fully integrated Post-Processing Stack V2 (PPSv2) volume override for professional workflow.
- Highly Customizable: Take full control over the scanner's color, speed, pulse power, mask radius, and blending options directly from the inspector.
- Origin Tracking: Includes a helper script to automatically track the origin point of the scan (e.g., a player character or a dropped beacon) in real-time.
From the publisher's Asset Store listing.
Technical details
Features:
- 1 Depth Scanner Shader (Built-in)
- 1 Depth Scanner Shader optimized for Post-Processing Stack V2
- PPSv2 Custom Volume Component integration
- Standard OnRenderImage Camera Script fallback
- Dynamic Origin Tracking script
- Customizable properties: Origin, Color (HDR), Power, Tiling, Speed, Mask Radius, Mask Hardness, Mask Power, Multiply Blend.
- VR Ready (Single Pass Stereo support included in the shader code)
Supported Pipelines:
- Built-in Render Pipeline ONLY
Dependencies:
- Post Processing (com.unity.postprocessing) is required to use the PPSv2 version of the effect.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.30f1 | Compatible | Not listed | Not listed |
As listed on the Asset Store.