City Builder Template View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
6000.3.9 or later
Package size
8.3 MB
Files
206
Favorites
13
Views in the past week
50

Price tracking

Last checked
Tracked since
Lowest recorded
$39.99 on

Keywords

City Builder Template

by Hipernt (opens in new tab)

1 rating, too few to average

Mobile-optimized grid city builder with low-poly assets, efficient AI traffic, smart grid placement, and compressed save/load system for smooth performance and scalability.

Price $39.99

Buy on Asset Store (opens in new tab)

Affiliate link ยท Purchases support this site

Price history

Last 6 months

USD
Price history for City Builder Template, 6 months Current $39.99; lowest $39.99; highest $39.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 1.1 released 3 Jul 2026 v1.1

Asset preview

1 / 20

City Builder Template screenshot 1

City Builder Template screenshot 1

About this asset

๐Ÿ™๏ธ Grid City Builder โ€“ Mobile-Optimized Unity Template

Build, expand, and simulate your own living city with a powerful, fully optimized grid-based city builder system designed specifically for mobile performance.

This asset gives you everything you need to create a complete city-building experience, from intelligent placement systems to dynamic traffic simulation, all wrapped in a clean and scalable architecture.

๐Ÿš€ Overview

Grid City Builder is a complete Unity template built for developers who want to create mobile city-building games quickly and efficiently.

With a strong focus on performance, scalability, and modular design, this system allows you to construct cities using roads, buildings, and zones while maintaining smooth gameplay even on low-end devices.

It combines intuitive gameplay mechanics with advanced backend systems like optimized grid logic, AI traffic streaming, and compressed save/load systems.

๐Ÿงฉ Core Features

๐Ÿ—๏ธ Grid-Based Building System

  • Fully functional grid placement system with precise snapping
  • Supports multiple building types:
    Houses
    Roads (with drag-based placement)
    Scalable buildings (variable sizes)
  • Smart validation ensures:
    No overlapping objects
    Accurate placement feedback
  • Real-time ghost preview system with valid/invalid indicators

๐Ÿ™๏ธ Zoning System

  • Quickly paint entire areas with zones:
    Residential
    Commercial
    Industrial
  • Automatically populate zones with appropriate buildings
  • Ideal for rapid city expansion mechanics

๐Ÿš— Advanced Traffic System (Highly Optimized)

  • Fully grid-based traffic simulation
  • Cars follow structured paths and:
    Never overlap
    Maintain spacing intelligently
  • Includes:
    Road traffic (cars, vans)
    Water traffic (boats)
  • Lightweight directional path system instead of heavy pathfinding
  • Dynamic spawning based on camera proximity for performance

๐Ÿ’พ Powerful Save & Load System

  • Complete city persistence system
  • Saves:
    All buildings
    Roads
    Layouts
    Rotations and sizes
  • Uses optimized bit-packing compression for minimal storage
  • Instantly reconstructs the entire city exactly as it was

๐Ÿ”„ Demolishing System

  • Remove any structure dynamically
  • Automatically frees grid space
  • Fully integrated with placement and save systems

โšก High Performance Architecture

Built from the ground up for mobile:

  • Uses Non-Alloc physics checks (no garbage memory)
  • Array-based systems instead of dynamic lists
  • Efficient grid occupancy tracking
  • Distance-based AI spawning/destruction
  • Optimized update cycles using coroutines

๐ŸŽฎ Smooth & Modern UI System

๐ŸŽต Centralized UI Audio (ButtonPlayer)

  • One system controls all UI sounds
  • No need to assign audio per button
  • Clean hierarchy and lower memory usage

๐ŸชŸ UI Management Tools

  • Toggle systems for panels and menus
  • Notice system for popups and UI states
  • Fully automated button binding

โœจ Smooth UI Transitions

  • Animated menu transitions using interpolation
  • Professional feel with sliding UI panels
  • Coroutine-based animations for performance

๐ŸŽฅ Mobile Camera System

  • Designed for touch devices:
    One finger โ†’ Pan
    Two fingers โ†’ Zoom & rotate
  • Switch between:
    Perspective mode (cinematic)
    Orthographic mode (precise building)
  • Camera bounds and locking system included
  • Saves player preferences automatically

๐Ÿง  Smart Building Logic (Block System)

Each building intelligently:

  • Detects nearby:
    Roads
    Water
    Power
  • Displays missing service indicators
  • Updates automatically over time
  • Includes smooth โ€œgrowโ€ animation on placement

๐Ÿงช Debug & Developer Tools

  • Real-time grid visualization
  • Placement validation highlighting
  • Occupied cell tracking
  • Editor gizmos for debugging

๐ŸŽจ Optimized Assets

  • Low-poly models optimized for mobile
  • Efficient textures (PNG, 512x512)
  • Clean and scalable asset structure
  • Designed to minimize draw calls and overdraw

โš™๏ธ Easy Integration

  • Simple setup with clear workflow
  • Modular scripts for easy customization
  • Expand with your own:
    Buildings
    Systems
    Gameplay mechanics

๐ŸŽฏ Perfect For

  • Mobile city builder games
  • Simulation and tycoon games
  • Base-building systems
  • Strategy and management games

๐Ÿ’ก Why Choose This Asset?

  • Built specifically for mobile performance
  • Complete system, not just a prototype
  • Clean, scalable, and well-structured codebase
  • Ready to extend and customize
  • Saves months of development time

๐Ÿ“ฆ What You Get

  • Full grid-based city building system
  • Advanced traffic simulation (road + water)
  • Zoning and placement tools
  • Save/load system
  • UI system with animations and audio
  • Mobile camera controller
  • Optimized models and textures
  • Developer tools and debug systems

From the publisher's Asset Store listing.

Technical details

โš™๏ธ Technical Details

This asset is built with a strong focus on performance, efficiency, and scalability, making it ideal for mobile platforms while still maintaining flexibility for expansion.

๐Ÿงฑ Models & Geometry

All models are carefully optimized with low to medium poly counts, ensuring smooth performance on mobile devices.

๐Ÿ“Š Model Statistics

Model NameTrianglesVerticesB_33.fbx10848B_34.fbx14464B_43.fbx14460Boat.fbx19296Car.fbx451236CommercialFive.fbx18061024CommercialOne.fbx17521120CommercialTwo.fbx1296911IndustrialFive.fbx908342IndustrialFour.fbx39461397IndustrialThree.fbx1379494PoliceStation.fbx35971160PowerPlant.fbx51491693ResidentialOne.fbx1670594ResidentialTwo.fbx1600571ResidentialThree.fbx1625586Pyramid.fbx259133Van.fbx470248

๐Ÿงฉ Grid & Utility Models

Model NameTrianglesVertices

B_33.fbx10848

B_34.fbx14464

B_43.fbx14460

Boat.fbx19296

Car.fbx451236

CommercialFive.fbx18061024

CommercialOne.fbx17521120

CommercialTwo.fbx1296911

IndustrialFive.fbx908342

IndustrialFour.fbx39461397

IndustrialThree.fbx1379494

PoliceStation.fbx35971160

PowerPlant.fbx51491693

ResidentialOne.fbx1670594

ResidentialTwo.fbx1600571

ResidentialThree.fbx1625586

Pyramid.fbx259133

Van.fbx470248

๐Ÿ‘‰ These lightweight assets are designed to:

  • Minimize draw calls
  • Reduce GPU load
  • Maintain consistent frame rates on mobile devices

๐ŸŽจ Textures

All textures are optimized for performance and clarity.

Texture NameResolutionFormat

Electricity.png512 ร— 512PNG

Road.png512 ร— 512PNG

Water.png512 ร— 512PNG

Texture Details

  • Includes Diffuse and Normal maps
  • Uses PNG format for compatibility and compression
  • Balanced resolution for visual quality vs performance

โšก Rendering Setup

To achieve the best visual results:

  • Use Global Volume with the provided Sample Scene Profile
  • Enable Post Processing in the camera settings
  • Designed for URP-compatible workflows

This ensures:

  • Better lighting
  • Enhanced visual depth
  • Consistent rendering across devices

๐Ÿš€ Optimization Techniques

This asset is heavily optimized using industry best practices:

๐Ÿง  CPU Optimization

  • Uses NonAlloc physics queries to avoid garbage collection
  • Array-based data structures instead of dynamic lists
  • Coroutine-based updates to reduce per-frame workload

๐ŸŽฎ GPU Optimization

  • Low-poly models with controlled triangle counts
  • Reduced overdraw (especially for vegetation and complex meshes)
  • Efficient texture sizes (512x512)

๐Ÿ“ฑ Mobile Optimization

  • Dynamic object spawning based on camera distance
  • Automatic cleanup of distant objects
  • Lightweight traffic system without heavy pathfinding

โš ๏ธ Note on Performance

  • Tree rendering can be expensive due to overdraw
  • Optimized handling reduces GPU fill-rate pressure

๐Ÿงฉ System Architecture

  • Grid-based world system with:
    Boolean occupancy maps
    Dictionary-based object tracking
  • Bit-packed save system for minimal memory usage
  • Modular scripts for:
    UI
    Camera
    Placement
    AI systems

๐Ÿ“ฑ Platform Target

  • Fully optimized for Mobile (Android & iOS)
  • Also compatible with:
    PC
    Tablet devices

๐Ÿ› ๏ธ Requirements

  • Unity (recommended: URP setup)
  • Basic knowledge of Unity Editor for customization
  • Proper setup of:
    Tags
    Layers (Road, Water, Power)

๐Ÿ“ฆ File Structure Includes

  • Scripts (UI, Grid, AI, Camera, Systems)
  • Models (Buildings, Roads, Vehicles, Props)
  • Textures (Diffuse + Normal maps)
  • Demo Scene with sample setup

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.9f1 Not listed Compatible Not listed

As listed on the Asset Store.