View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.1
- Last updated
- First released
- Unity version
- 6000.3.9 or later
- Package size
- 8.3 MB
- Files
- 206
- Favorites
- 13
- Views in the past week
- 50
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $39.99 on
Keywords
City Builder Template
Mobile-optimized grid city builder with low-poly assets, efficient AI traffic, smart grid placement, and compressed save/load system for smooth performance and scalability.
Affiliate link ยท Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 20
City Builder Template screenshot 1
About this asset
๐๏ธ Grid City Builder โ Mobile-Optimized Unity Template
Build, expand, and simulate your own living city with a powerful, fully optimized grid-based city builder system designed specifically for mobile performance.
This asset gives you everything you need to create a complete city-building experience, from intelligent placement systems to dynamic traffic simulation, all wrapped in a clean and scalable architecture.
๐ Overview
Grid City Builder is a complete Unity template built for developers who want to create mobile city-building games quickly and efficiently.
With a strong focus on performance, scalability, and modular design, this system allows you to construct cities using roads, buildings, and zones while maintaining smooth gameplay even on low-end devices.
It combines intuitive gameplay mechanics with advanced backend systems like optimized grid logic, AI traffic streaming, and compressed save/load systems.
๐งฉ Core Features
๐๏ธ Grid-Based Building System
- Fully functional grid placement system with precise snapping
- Supports multiple building types:
Houses
Roads (with drag-based placement)
Scalable buildings (variable sizes) - Smart validation ensures:
No overlapping objects
Accurate placement feedback - Real-time ghost preview system with valid/invalid indicators
๐๏ธ Zoning System
- Quickly paint entire areas with zones:
Residential
Commercial
Industrial - Automatically populate zones with appropriate buildings
- Ideal for rapid city expansion mechanics
๐ Advanced Traffic System (Highly Optimized)
- Fully grid-based traffic simulation
- Cars follow structured paths and:
Never overlap
Maintain spacing intelligently - Includes:
Road traffic (cars, vans)
Water traffic (boats) - Lightweight directional path system instead of heavy pathfinding
- Dynamic spawning based on camera proximity for performance
๐พ Powerful Save & Load System
- Complete city persistence system
- Saves:
All buildings
Roads
Layouts
Rotations and sizes - Uses optimized bit-packing compression for minimal storage
- Instantly reconstructs the entire city exactly as it was
๐ Demolishing System
- Remove any structure dynamically
- Automatically frees grid space
- Fully integrated with placement and save systems
โก High Performance Architecture
Built from the ground up for mobile:
- Uses Non-Alloc physics checks (no garbage memory)
- Array-based systems instead of dynamic lists
- Efficient grid occupancy tracking
- Distance-based AI spawning/destruction
- Optimized update cycles using coroutines
๐ฎ Smooth & Modern UI System
๐ต Centralized UI Audio (ButtonPlayer)
- One system controls all UI sounds
- No need to assign audio per button
- Clean hierarchy and lower memory usage
๐ช UI Management Tools
- Toggle systems for panels and menus
- Notice system for popups and UI states
- Fully automated button binding
โจ Smooth UI Transitions
- Animated menu transitions using interpolation
- Professional feel with sliding UI panels
- Coroutine-based animations for performance
๐ฅ Mobile Camera System
- Designed for touch devices:
One finger โ Pan
Two fingers โ Zoom & rotate - Switch between:
Perspective mode (cinematic)
Orthographic mode (precise building) - Camera bounds and locking system included
- Saves player preferences automatically
๐ง Smart Building Logic (Block System)
Each building intelligently:
- Detects nearby:
Roads
Water
Power - Displays missing service indicators
- Updates automatically over time
- Includes smooth โgrowโ animation on placement
๐งช Debug & Developer Tools
- Real-time grid visualization
- Placement validation highlighting
- Occupied cell tracking
- Editor gizmos for debugging
๐จ Optimized Assets
- Low-poly models optimized for mobile
- Efficient textures (PNG, 512x512)
- Clean and scalable asset structure
- Designed to minimize draw calls and overdraw
โ๏ธ Easy Integration
- Simple setup with clear workflow
- Modular scripts for easy customization
- Expand with your own:
Buildings
Systems
Gameplay mechanics
๐ฏ Perfect For
- Mobile city builder games
- Simulation and tycoon games
- Base-building systems
- Strategy and management games
๐ก Why Choose This Asset?
- Built specifically for mobile performance
- Complete system, not just a prototype
- Clean, scalable, and well-structured codebase
- Ready to extend and customize
- Saves months of development time
๐ฆ What You Get
- Full grid-based city building system
- Advanced traffic simulation (road + water)
- Zoning and placement tools
- Save/load system
- UI system with animations and audio
- Mobile camera controller
- Optimized models and textures
- Developer tools and debug systems
From the publisher's Asset Store listing.
Technical details
โ๏ธ Technical Details
This asset is built with a strong focus on performance, efficiency, and scalability, making it ideal for mobile platforms while still maintaining flexibility for expansion.
๐งฑ Models & Geometry
All models are carefully optimized with low to medium poly counts, ensuring smooth performance on mobile devices.
๐ Model Statistics
Model NameTrianglesVerticesB_33.fbx10848B_34.fbx14464B_43.fbx14460Boat.fbx19296Car.fbx451236CommercialFive.fbx18061024CommercialOne.fbx17521120CommercialTwo.fbx1296911IndustrialFive.fbx908342IndustrialFour.fbx39461397IndustrialThree.fbx1379494PoliceStation.fbx35971160PowerPlant.fbx51491693ResidentialOne.fbx1670594ResidentialTwo.fbx1600571ResidentialThree.fbx1625586Pyramid.fbx259133Van.fbx470248
๐งฉ Grid & Utility Models
Model NameTrianglesVertices
B_33.fbx10848
B_34.fbx14464
B_43.fbx14460
Boat.fbx19296
Car.fbx451236
CommercialFive.fbx18061024
CommercialOne.fbx17521120
CommercialTwo.fbx1296911
IndustrialFive.fbx908342
IndustrialFour.fbx39461397
IndustrialThree.fbx1379494
PoliceStation.fbx35971160
PowerPlant.fbx51491693
ResidentialOne.fbx1670594
ResidentialTwo.fbx1600571
ResidentialThree.fbx1625586
Pyramid.fbx259133
Van.fbx470248
๐ These lightweight assets are designed to:
- Minimize draw calls
- Reduce GPU load
- Maintain consistent frame rates on mobile devices
๐จ Textures
All textures are optimized for performance and clarity.
Texture NameResolutionFormat
Electricity.png512 ร 512PNG
Road.png512 ร 512PNG
Water.png512 ร 512PNG
Texture Details
- Includes Diffuse and Normal maps
- Uses PNG format for compatibility and compression
- Balanced resolution for visual quality vs performance
โก Rendering Setup
To achieve the best visual results:
- Use Global Volume with the provided Sample Scene Profile
- Enable Post Processing in the camera settings
- Designed for URP-compatible workflows
This ensures:
- Better lighting
- Enhanced visual depth
- Consistent rendering across devices
๐ Optimization Techniques
This asset is heavily optimized using industry best practices:
๐ง CPU Optimization
- Uses NonAlloc physics queries to avoid garbage collection
- Array-based data structures instead of dynamic lists
- Coroutine-based updates to reduce per-frame workload
๐ฎ GPU Optimization
- Low-poly models with controlled triangle counts
- Reduced overdraw (especially for vegetation and complex meshes)
- Efficient texture sizes (512x512)
๐ฑ Mobile Optimization
- Dynamic object spawning based on camera distance
- Automatic cleanup of distant objects
- Lightweight traffic system without heavy pathfinding
โ ๏ธ Note on Performance
- Tree rendering can be expensive due to overdraw
- Optimized handling reduces GPU fill-rate pressure
๐งฉ System Architecture
- Grid-based world system with:
Boolean occupancy maps
Dictionary-based object tracking - Bit-packed save system for minimal memory usage
- Modular scripts for:
UI
Camera
Placement
AI systems
๐ฑ Platform Target
- Fully optimized for Mobile (Android & iOS)
- Also compatible with:
PC
Tablet devices
๐ ๏ธ Requirements
- Unity (recommended: URP setup)
- Basic knowledge of Unity Editor for customization
- Proper setup of:
Tags
Layers (Road, Water, Power)
๐ฆ File Structure Includes
- Scripts (UI, Grid, AI, Camera, Systems)
- Models (Buildings, Roads, Vehicles, Props)
- Textures (Diffuse + Normal maps)
- Demo Scene with sample setup
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.9f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.