Easy Player Controller (Movement, Jump, Double Jump & Fly) View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
10.2 MB
Files
21
Views in the past week
5

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Easy Player Controller (Movement, Jump, Double Jump & Fly)

by SR Studios Kerala (opens in new tab)

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A simple and easy-to-use player controller for Unity. Includes basic movement, jump, double jump, and fly features.

Price $7.00

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Price history

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Price history for Easy Player Controller (Movement, Jump, Double Jump & Fly), 6 months Current $7.00; lowest $7.00; highest $7.00 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

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Easy Player Controller (Movement, Jump, Double Jump & Fly) screenshot 1

Easy Player Controller (Movement, Jump, Double Jump & Fly) screenshot 1

About this asset

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Easy Player Controller (Movement, Jump, Double Jump & Fly)

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A simple and easy-to-use player controller for Unity.

Includes basic movement, jump, double jump, and fly features.

Perfect for beginners, prototypes, and small projects.

Comes with a ready demo scene for quick setup.

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Technical Details

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- Works with Unity 2021 and above

- Uses Rigidbody physics

- Uses Unity Built-in (Old) Input System (no extra setup needed)

- No external packages required

- Tested in a demo scene included in the package

- Setup guide included

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Scripts Included

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- GroundCheck

  Checks if the player is touching the ground.

- SimpleMovement

  Handles player movement like walking and sprinting.

- SimpleJump

  Controls jumping, double jump, and flying.

- PlayerLook

  Lets the player look around using the mouse.

- PlayerAnimation

  Controls animations based on player actions.

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Features

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- Basic movement (Idle, Walk, Sprint)

- Jump and Double Jump

- Fly mode (toggle on/off)

- Simple ground detection

- Mouse look (camera control)

- Animation support (ready to connect)

- Easy to understand and modify

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How to use?

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> Import the package

> Drag the Player prefab into your scene, and place your character model inside “Place Model Here.”
> Adjust speed, jump, or fly settings in the Inspector if needed.
> Remove extra cameras, keep ground on Default layer, then press Play.

Controls: WASD move, Space jump, Shift sprint, F fly, Mouse look.

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NOTES / FAQ

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Q1: Can I use my own character model?

A: Yes, you can easily use your own character. Just place it inside the "Place Model Here" object in the Player prefab.

Q2: Do I need an Animator for this to work?

A: Movement and gameplay will work without it, but an Animator is required if you want to use animations.

Q3: Why is my player not jumping?

A: Make sure the GroundCheck object is placed correctly at the player’s feet and is detecting the ground.

Q4: Why does my player keep falling?

A: Ensure your ground objects are on a detectable layer (Default layer is supported).

Q5: Can I adjust movement and jump values?

A: Yes, you can change speed, jump force, and other values directly in the Inspector.

Q6: Does this work on mobile devices?

A: This controller uses keyboard and mouse input by default. You can adapt it for mobile by replacing input controls with touch-based input.

Q7: Is this suitable for beginners?

A: Yes, the scripts are designed to be simple and easy to understand, making them beginner-friendly.

Q8: Can I modify the scripts?

A: Yes, the code is clean and open for modification to fit your project needs.

Contact / Support:

[email protected]

From the publisher's Asset Store listing.

Technical details

- Works with Unity 2021 and above

- Uses Rigidbody physics

- Uses Unity Built-in (Old) Input System (no extra setup needed)

- No external packages required

- Basic movement (Idle, Walk, Sprint)

- Jump and Double Jump

- Fly mode (toggle on/off)

- Simple ground detection

- Mouse look (camera control)

- Animation support (ready to connect)

- Easy to understand and modify

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Not listed Compatible Not listed

As listed on the Asset Store.