Cinematic Credits System (Movie-Like) View on Asset Store (opens in new tab)

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Latest version
1.0.0
Last updated
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Unity version
2022.3.62 or later
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105 KB
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Cinematic Credits System (Movie-Like)

by Transylvanian Tales (opens in new tab)

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Create cinematic, movie-like scrolling credits with a flexible, code-driven system. Supports any Unity UI, custom movement, and looping. Includes prefab and demo scene.

Price $4.99

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Cinematic Credits System (Movie-Like) screenshot 1

Cinematic Credits System (Movie-Like) screenshot 1

About this asset

Test the cinematic credits demo here:

https://transylvanian-tales.itch.io/cinematic-credits-system-demo

🎬 Cinematic Credits System – Flexible Movie-Style UI Credits

Cinematic Credits System is a lightweight and flexible solution for creating movie-style scrolling credits using Unity UI.

It uses a fully code-driven approach to move UI panels across the screen, allowing you to create classic vertical credits, horizontal layouts, diagonal motion, or fully custom cinematic presentations.

Built as a simple and reusable system, it includes a ready-to-use prefab and demo scene so you can quickly integrate cinematic credits into your project.

πŸš€ Key Features

πŸŽ₯ Cinematic Scrolling Credits

β€’ Classic movie-style credits (bottom to top)

β€’ Smooth continuous movement

β€’ Supports cinematic UI presentations

πŸ”€ Fully Custom Movement

β€’ Control movement using X and Y speed

β€’ Vertical, horizontal, or diagonal motion

β€’ Reverse direction (top-down, right-to-left, etc.)

πŸ” Optional Wrapping (Looping)

β€’ Wrap on X and/or Y axis

β€’ Infinite scrolling credits

β€’ Perfect for looping menus or presentations

🎨 Works With Any Unity UI

β€’ Supports Text, TextMeshPro, Images, Buttons, and more

β€’ No restrictions on layout or hierarchy

β€’ Mix and match any UI elements

⚑ Code-Driven & Lightweight

β€’ No animations or timeline required

β€’ Minimal overhead

β€’ Fully controlled via script

πŸ“¦ Ready-To-Use Prefab

β€’ Includes a clean credits panel setup

β€’ Vertical layout example included

β€’ Easily customizable structure

🎬 Demo Scene Included

β€’ Shows a complete cinematic credits setup

β€’ Automatically starts credits on play

β€’ Demonstrates movement and wrapping behavior

πŸ“¦ What’s Included

β€’ CinematicCreditsSystem component

β€’ Credits panel prefab

β€’ Demo scene (ready-to-use example)

β€’ Demo script (enables credits in Start)

β€’ Full documentation and setup guides

🧠 Designed for Flexibility

This system is not tied to any specific layout or design.

Use it to create:

β€’ Game credits

β€’ Intro / outro sequences

β€’ UI-based cinematic presentations

β€’ Scrolling menus

β€’ Custom animated UI panels

You have full control over:

β€’ Layout

β€’ Content

β€’ Movement

β€’ Behavior

🧩 Modular Architecture

Organized into reusable and maintainable systems:

β€’ Core logic located in _Common (shared systems)

β€’ Asset-specific content separated for easy use

β€’ Designed for scalability across multiple assets

βš™οΈ Easy Setup

β€’ Drag & drop the prefab into your scene

β€’ Or create your own credits layout

β€’ Assign the required references

β€’ Configure speed and wrapping

β€’ Start credits via Start or button click

πŸ“š Documentation & Learning

β€’ Clean and structured documentation

β€’ Architecture and system breakdown

β€’ Setup instructions and usage examples

πŸ“Ί Tutorials playlist:

https://www.youtube.com/playlist?list=PL2ESxGsWSBc4OqC1zlrHLOIUXsvKm7OhH

πŸ”’ No External Dependencies

β€’ No external APIs used

β€’ No third-party services required

β€’ No API keys needed

β€’ Fully self-contained within the package

πŸ’‘ Perfect For

β€’ Game credits screens

β€’ Cinematic UI sequences

β€’ Menus with scrolling content

β€’ Showcases and presentations

β€’ Any project requiring dynamic scrolling UI

From the publisher's Asset Store listing.

Technical details

Core Features

β€’ Code-driven UI movement using RectTransform

β€’ Configurable speed using Vector2 (X and Y axes)

β€’ Supports vertical, horizontal, and diagonal motion

β€’ Optional wrapping on X and Y axes

β€’ Uses unscaled delta time (independent of time scale)

β€’ Lightweight with minimal runtime overhead

UI System

β€’ Works with Unity UI (Canvas-based)

β€’ Supports Text, TextMeshPro, Images, Buttons, Sliders, etc.

β€’ No layout restrictions (free hierarchy and structure)

β€’ Compatible with Vertical Layout Group, Content Size Fitter, or custom layouts

Included Content

β€’ CinematicCreditsSystem component

β€’ Credits panel prefab

β€’ Demo scene (cinematic credits example)

β€’ Demo script (enables panel in Start)

β€’ Full documentation and setup guides

Architecture

Core logic located in:

/Assets/TransylvanianTales/_Common/

Asset-specific content located in:

/Assets/TransylvanianTales/CinematicCreditsSystem/

Dependencies

Included internal packages:

β€’ TT.UI.CinematicCredits.V1

β€’ TT.Core.ReadOnlyAttribute.V1

Unity Requirements (for demo & prefab)

β€’ TextMeshPro (for included UI setup)

Compatibility

β€’ Works on mobile and desktop platforms

β€’ Compatible with any Unity UI-based project

β€’ Independent of gameplay systems

Important Usage Notes

β€’ Credits panel should NOT be enabled in Awake

β€’ Unity UI layout is finalized after Awake, which affects movement bounds

β€’ Recommended to enable in Start or via user interaction (button click)

β€’ Animated panel RectTransform must fully cover all child UI elements

β€’ This is required for correct wrapping behavior

Extensibility

β€’ Supports custom movement logic (override or modify speed)

β€’ Can be extended with animation curves or easing

β€’ Can integrate with timeline, state machines, or UI systems

β€’ Supports dynamic content generation at runtime

External Dependencies / API Disclaimer

β€’ No external APIs used

β€’ No third-party services required

β€’ No API keys needed

β€’ Fully self-contained within the package

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f2 Compatible Compatible Compatible

This package doesn't contain any render-piepline specific code or visuals, so it works for any render pipeline out of the box.

As listed on the Asset Store.