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Package details
- Latest version
- 1.0.4
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 11.6 MB
- Files
- 24
- Favorites
- 3
- Views in the past week
- 8
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- $9.99 on
Keywords
- Search for modular character
- Search for Character System
- Search for unity character customization
- Search for cosmetic system
- Search for optimized system
- Search for character creator
- Search for equipment system
- Search for advanced character system
- Search for RPG character system
- Search for Character Customization
- Search for Loadout System
Advanced Character Customization System (Modular & Optimized)
Performance-focused character customization system with dual-mode workflow for fast UI previews and optimized runtime spawning.
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Advanced Character Customization System (Modular & Optimized) screenshot 1
About this asset
Advanced Character Customization System is a flexible and performance-focused solution designed for both menu-based previews and optimized in-game character spawning.
Unlike traditional systems that rely only on enabling and disabling objects, this system provides two powerful working modes, allowing developers to balance performance, memory usage, and flexibility depending on the situation.
Performance-focused character customization system with dual-mode workflow for fast UI previews and optimized runtime spawning.
Compatibility:
• Built-in Render Pipeline
• Uses TextMeshPro (included via Unity Package Manager)
🚀 Key Features:
🔹 Dual-Mode Customization System
- Instantly enable/disable character parts for smooth UI previews and fast switching.Toggle Active Mode
- Dynamically creates a clean character with only selected parts, removing all unused objects from memory.Spawn With Selected Mode
🔹 Performance-Focused Design
- Keeps only the selected parts and removes unused ones.
- Helps reduce memory usage by clearing parts that are not in use.
- Keeps scenes clean and organized.
- Suitable for large projects and mobile platforms.
🔹 Modular Group-Based System
- Create unlimited customization groups in any category like:
- Generic character customization: hair, body, face, clothing, accessories
- Medieval: helmets, armor, weapons, shields, boots
- Vehicle: car body, tires, bumpers, car accessories
- Sci-fi: helmet, suit, weapons, backpack, boots
- Fully organized and scalable structure
- Lightweight alternative to Many tag-based systems
🔹 Smart Selection System
- Index-based selection for consistent behavior
- Automatic validation to prevent setup errors
- Saves selected configurations automatically
🔹 Buyable / Unlock System (Optional)
- Built-in support for item locking and unlocking
- Custom pricing per item
- Includes example shop system
- Easily expandable to full economy systems
🔹 Developer-Friendly
- Beginner-friendly setup
- Inspector-based configuration
- Clean workflow for both UI and gameplay integration
- Fully expandable for advanced systems
🎮 Recommended Workflow
- Use Toggle Active Mode for:Character selection menus
Customization screens
UI previews - Use Spawn With Selected Mode for:Gameplay scenes
Player spawning
Level transitions
This ensures:
✔ Smooth user experience
✔ Clean memory usage
✔ Professional-level optimization
📦 Use Cases
- RPG character creation systems
- Multiplayer cosmetic systems
- Equipment/loadout systems
- Mobile optimized games
- Large-scale modular character setups
📌 Technical Highlights
- Unlimited customization groups
- Automatic save system (selection & unlocks)
- Reset functionality included
- Keyboard & UI support
- Safe index validation
Optimized for performance-critical projects
From the publisher's Asset Store listing.
Technical details
- Dual-mode system: Toggle Active Mode (preview) and Spawn ith Selected Mode (runtime optimization)
- Performance-focused architecture with proper memory management
- Removes unused character parts during gameplay to reduce overhead
- Modular group-based system (supports unlimited customization categories)
- Lightweight alternative to tag-based organization
- Index-based selection system for consistent behavior and saving
- Automatic selection and unlock state saving
- Built-in Buyable / Unlock system (optional)
- Custom pricing per item with example shop implementation
- Inspector-based setup with validation to prevent configuration errors
- Supports both UI-based and keyboard-based control
- Includes demo scene and example workflow
- Fully expandable and developer-friendly structure
- Safe handling of missing or invalid indices
- Clean prefab-based workflow for easy integration
- Compatible with standard Unity systems (no external dependencies)
🔹 Optimization Highlights
- Eliminates unnecessary objects in gameplay scenes
- Reduces memory usage by destroying unused parts
- Prevents hidden object overhead in large character setups
- Suitable for mobile and performance-critical projects
🔹 Use Case Support
- Character selection menus
- RPG character creation systems
- Equipment and loadout systems
- Multiplayer cosmetic systems
- Modular character pipelines
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.62f3 | Compatible | Not listed | Not listed |
As listed on the Asset Store.