Advanced Character Customization System (Modular & Optimized) View on Asset Store (opens in new tab)

Package details

Latest version
1.0.4
Last updated
First released
Unity version
2022.3.62 or later
Package size
11.6 MB
Files
24
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Advanced Character Customization System (Modular & Optimized)

by Magnus Works (opens in new tab)

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Performance-focused character customization system with dual-mode workflow for fast UI previews and optimized runtime spawning.

Price $9.99

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Price history

Last 6 months

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Price history for Advanced Character Customization System (Modular & Optimized), 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 Jul Aug Sep Oct Nov Version 1.0.3 released 30 Jun 2026 v1.0.3 Version 1.0.4 released 16 Sep 2026 v1.0.4

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Advanced Character Customization System (Modular & Optimized) screenshot 1

Advanced Character Customization System (Modular & Optimized) screenshot 1

About this asset

Advanced Character Customization System is a flexible and performance-focused solution designed for both menu-based previews and optimized in-game character spawning.

Unlike traditional systems that rely only on enabling and disabling objects, this system provides two powerful working modes, allowing developers to balance performance, memory usage, and flexibility depending on the situation.

Performance-focused character customization system with dual-mode workflow for fast UI previews and optimized runtime spawning.

Compatibility:

• Built-in Render Pipeline

• Uses TextMeshPro (included via Unity Package Manager)

🚀 Key Features:

🔹 Dual-Mode Customization System

  • Instantly enable/disable character parts for smooth UI previews and fast switching.Toggle Active Mode
  • Dynamically creates a clean character with only selected parts, removing all unused objects from memory.Spawn With Selected Mode

🔹 Performance-Focused Design

  • Keeps only the selected parts and removes unused ones.
  • Helps reduce memory usage by clearing parts that are not in use.
  • Keeps scenes clean and organized.
  • Suitable for large projects and mobile platforms.

🔹 Modular Group-Based System

  • Create unlimited customization groups in any category like:
    • Generic character customization: hair, body, face, clothing, accessories
    • Medieval: helmets, armor, weapons, shields, boots
    • Vehicle: car body, tires, bumpers, car accessories
    • Sci-fi: helmet, suit, weapons, backpack, boots
  • Fully organized and scalable structure
  • Lightweight alternative to Many tag-based systems

🔹 Smart Selection System

  • Index-based selection for consistent behavior
  • Automatic validation to prevent setup errors
  • Saves selected configurations automatically

🔹 Buyable / Unlock System (Optional)

  • Built-in support for item locking and unlocking
  • Custom pricing per item
  • Includes example shop system
  • Easily expandable to full economy systems

🔹 Developer-Friendly

  • Beginner-friendly setup
  • Inspector-based configuration
  • Clean workflow for both UI and gameplay integration
  • Fully expandable for advanced systems

🎮 Recommended Workflow

  • Use Toggle Active Mode for:Character selection menus
    Customization screens
    UI previews
  • Use Spawn With Selected Mode for:Gameplay scenes
    Player spawning
    Level transitions

This ensures:

✔ Smooth user experience

✔ Clean memory usage

✔ Professional-level optimization

📦 Use Cases

  • RPG character creation systems
  • Multiplayer cosmetic systems
  • Equipment/loadout systems
  • Mobile optimized games
  • Large-scale modular character setups

📌 Technical Highlights

  • Unlimited customization groups
  • Automatic save system (selection & unlocks)
  • Reset functionality included
  • Keyboard & UI support
  • Safe index validation

Optimized for performance-critical projects

From the publisher's Asset Store listing.

Technical details

  • Dual-mode system: Toggle Active Mode (preview) and Spawn ith Selected Mode (runtime optimization)
  • Performance-focused architecture with proper memory management
  • Removes unused character parts during gameplay to reduce overhead
  • Modular group-based system (supports unlimited customization categories)
  • Lightweight alternative to tag-based organization
  • Index-based selection system for consistent behavior and saving
  • Automatic selection and unlock state saving
  • Built-in Buyable / Unlock system (optional)
  • Custom pricing per item with example shop implementation
  • Inspector-based setup with validation to prevent configuration errors
  • Supports both UI-based and keyboard-based control
  • Includes demo scene and example workflow
  • Fully expandable and developer-friendly structure
  • Safe handling of missing or invalid indices
  • Clean prefab-based workflow for easy integration
  • Compatible with standard Unity systems (no external dependencies)

🔹 Optimization Highlights

  • Eliminates unnecessary objects in gameplay scenes
  • Reduces memory usage by destroying unused parts
  • Prevents hidden object overhead in large character setups
  • Suitable for mobile and performance-critical projects

🔹 Use Case Support

  • Character selection menus
  • RPG character creation systems
  • Equipment and loadout systems
  • Multiplayer cosmetic systems
  • Modular character pipelines

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Compatible Not listed Not listed

As listed on the Asset Store.