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- Latest version
- 5
- Last updated
- First released
- Unity version
- 6000.4.10 or later
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Cozy Tiny World - Chibi Low Poly Pack (Mobile, URP)
A massive, unified 3D universe for indie devs. Includes chibi humans, animals, monsters, and modular interiors. Optimized with a palette workflow and custom shader. Updated throughout 2026!
Affiliate link Β· Purchases support this site
Price history
Last 6 months
USDAsset preview
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Cozy Tiny World - Chibi Low Poly Pack (Mobile, URP) screenshot 1
About this asset
π Mega Bundle 2026
π Together we build: One universe, infinite stories!
ποΈ Massive library: Chibi Humans, Pets, Monsters & Rooms.
β‘ Optimized Palette Workflow & Pro Shader.
π₯ Updated all year!
"Together we build: One universe, infinite stories!" ποΈ
This major update brings a massive amount of new content to the Mega Bundle 2026 ecosystem, enhancing both your world-building options and technical capabilities!
π Environmental Expansion
- 7 New Stylized Rooms added: Explore newly designed dioramas including Gym, Kitchen, Studio, Bedroom, and more.
- 321 New Unique Objects: A huge library of props to decorate your scenes.
- Ready-to-use Prefabs: All objects come with pre-configured prefabs for instant drag-and-drop assembly.
πΎ Monster Collection
- 17 Mini Monsters added: Meet a new cast of quirky, "gummy-style" creatures.
- Fully Rigged: Each monster is professionally rigged for easy movement.
- Basic Animations included: Comes with essential animation loops to bring them to life immediately.
π¨ Technical Enhancements
- New "Composition" Uber Shader: Upgraded with powerful new features.
- Smart Toggles: New toggles for Metal, Glass (Transparency), and Emission (Bloom) masking.
- Enhanced Clay Volume: Improved shadows and wrap-around lighting for that perfect "marshmallow" look.
- Harmony Scene Tint: New global grading system to unify your sceneβs colors with one slider.
β‘ Optimization
- Palette Workflow integration: The majority of new assets use the Texture Palette system for ultra-low draw calls and peak mobile performance.
More updates coming throughout 2026! Thank you for your support! π₯
πΊοΈ 2026 Expansion Roadmap
You are investing in a library that grows every month. Purchase once and receive free updates for all new content added throughout 2026:
- Humanoid Characters: Chibi-style human characters (1:1 head-body ratio) with flexible outfits and skin variants.
- Chibi Animals & Pets: Heartwarming companions, from familiar household pets to exotic wildlife.
- Mini Monster Collection: A cast of unique "gummy-style" monsters that are as cute as they are quirky.
- Environmental Interiors: Modular diorama room systems including Gyms, Kitchens, Studios, Bedrooms, and more.
- Urban & Vehicles: Expanding to the streets with high-rise buildings, vehicles, parks, and urban infrastructure.
βοΈ Professional Technical Setup
Optimized by an experienced 3D asset artist and indie developer, focusing heavily on mobile performance:
- Texture Palette Workflow: The vast majority of assets in this bundle utilize a Texture Palette workflow. This drastically reduces Draw Calls, ensuring your game runs smoothly even on low-end mobile devices.
- Harmony Grading: Unify the color palette of your entire scene with a single "Scene Tone" slider.The "Composition" Master Shader: A versatile "Uber Shader" that puts total control in your hands:
Smart Toggles: Instantly enable or disable Metal, Glass (Transparency), and Emission (Bloom) features.
Clay Volume Shadows: Automatically generates "juicy" forms and warm ambient shadows for a tactile, clay-like feel.
π Why Choose Mega Bundle 2026?
- Seamless Consistency: No more worrying about clashing art styles from different sources. Everything from a chair to a character is a 100% aesthetic match.
- The Indie Power-Pack: Provides all the "ingredients" you need to build a complete game world from A to Z without needing a full art team.
- Continuous Updates: Own a long-term development roadmap for 2026 at a special early-supporter price.
Join the movement on X for weekly content drops and the 2026 update logs!
From the publisher's Asset Store listing.
Technical details
Using 68+ shared animations.
Cabybara β Game Ready (Rigged, Animated, Facial Texture Swap)
Polygon Count: 2585 verts / 4752 tris
Rigging: 64 bones, 1 skinned mesh
Textures: 1 maps variant
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
Cat β Game Ready (Rigged, Animated, Facial Texture Swap)
Polygon Count: 2454 verts / 4440 tris
Rigging: 64 bones, 2 sub meshes (Full Body + Facial Modular Texture)
Textures: 5 maps variant
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
Chicken β Game Ready (Rigged, Animated, Facial Texture Swap)
Polygon Count: 3066 verts / 5584 tris
Rigging: 64 bones, 2 sub meshes (Full Body + Facial Modular Texture)
Textures: 5 maps variant
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
Dog01 β Game Ready (Rigged, Animated, Facial Texture Swap)
Polygon Count: 2568 verts / 4676 tris
Rigging: 64 bones, 2 sub meshes (Full Body + Facial Modular Texture)
Textures: 7 maps variant
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
Dog02 β Game Ready (Rigged, Animated, Facial Texture Swap)
Polygon Count: 2999 verts / 5516 tris
Rigging: 64 bones, 2 sub meshes (Full Body + Facial Modular Texture)
Textures: 4 maps variant
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
Duck β Game Ready (Rigged, Animated, Facial Texture Swap)
Polygon Count: 2985 verts / 5364 tris
Rigging: 64 bones, 2 sub meshes (Full Body + Facial Modular Texture)
Textures: 6 maps variant
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
Fox β Game Ready (Rigged, Animated, Facial Texture Swap)
Polygon Count: 2872 verts / 5088 tris
Rigging: 64 bones, 2 sub meshes (Full Body + Facial Modular Texture)
Textures: 6 maps variant
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
Horse β Game Ready (Rigged, Animated, Facial Texture Swap)
Polygon Count Body: 3177 verts / 5812 tris
Polygon Count HeadAcc: 404 verts / 672 tris
Rigging: 64 bones, 2 sub meshes (Full Body + Facial Modular Texture)
Textures: 2 maps variant
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
Lion β Game Ready (Rigged, Animated, Facial Texture Swap)
Polygon Count Body: 2691 verts / 4860 tris
Polygon Count HeadAcc: 674 verts / 1236 tris
Rigging: 64 bones, 2 sub meshes (Full Body + Facial Modular Texture)
Textures: 1 maps variant
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
Owl β Game Ready (Rigged, Animated, Facial Texture Swap)
Polygon Count Body: 3613 verts / 6660 tris
Rigging: 64 bones, 2 sub meshes (Full Body + Facial Modular Texture)
Textures: 4 maps variant
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
Panda β Game Ready (Rigged, Animated, Facial Texture Swap)
Polygon Count Body: 3065 verts / 5588 tris
Rigging: 64 bones, 2 sub meshes (Full Body + Facial Modular Texture)
Textures: 1 maps variant
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
Pig β Game Ready (Rigged, Animated, Facial Texture Swap)
Polygon Count Body: 3372 verts / 6228 tris
Rigging: 64 bones, 2 sub meshes (Full Body + Facial Modular Texture)
Textures: 1 maps variant
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
Pigeon β Game Ready (Rigged, Animated, Facial Texture Swap)
Polygon Count Body: 3038 verts / 5540 tris
Rigging: 64 bones, 2 sub meshes (Full Body + Facial Modular Texture)
Textures: 6 maps variant
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
Rabbit β Game Ready (Rigged, Animated, Facial Texture Swap)
Polygon Count Body: 2969 verts / 5288 tris
Rigging: 64 bones, 2 sub meshes (Full Body + Facial Modular Texture)
Textures: 5 maps variant
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
RedPanda β Game Ready (Rigged, Animated, Facial Texture Swap)
Polygon Count Body: 2474 verts / 4488 tris
Rigging: 64 bones, 2 sub meshes (Full Body + Facial Modular Texture)
Textures: 3 maps variant
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
Sheep β Game Ready (Rigged, Animated, Facial Texture Swap)
Polygon Count Body: 3537 verts / 6480 tris
Polygon Count HeadAcc: 604 verts / 1096 tris
Rigging: 64 bones, 2 sub meshes (Full Body + Facial Modular Texture)
Textures: 2 maps variant
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
Cloth01 β Game Ready (Rigged, Animated, Texture Swap)
Polygon Count Body: 1138 verts / 2080 tris
Rigging: 64 bones, 1 Skin meshes
Textures: 16 maps variant
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
Cloth01b β Game Ready (Rigged, Animated, Texture Swap)
Polygon Count Body: 1232 verts / 2032 tris
Rigging: 64 bones, 1 Skin meshes
Textures: 4 maps variant
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
Cloth01c β Game Ready (Rigged, Animated, Texture Swap)
Polygon Count Body: 1772 verts / 3192 tris
Rigging: 64 bones, 2 Skin meshes
Textures: 4 maps variant
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
Cloth02 β Game Ready (Rigged, Animated, Texture Swap)
Polygon Count Body: 1770 verts / 3156 tris
Rigging: 64 bones, 2 Skin meshes
Textures: 4 maps variant
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
Cloth03 β Game Ready (Rigged, Animated, Facial Texture Swap)
Polygon Count Body: 2406 verts / 4244 tris
Rigging: 64 bones, 2 Skin meshes
Textures: 4 maps variant
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
Cloth04 β Game Ready (Rigged, Animated, Facial Texture Swap)
Polygon Count Body: 1232 verts / 2032 tris
Rigging: 64 bones, 2 Skin meshes
Textures: 4 maps variant
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
Tool Object: Axe, Shovel, Watering Can, Fishing Rod, Sword
Polygon Count Body: 296 ~ 552 verts / 428 ~ 862 tris
No Rigging
Textures: 1 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.4.10f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.