VectorZ Road Creation tool View on Asset Store (opens in new tab)

Package details

Latest version
1.01
Last updated
First released
Unity version
6000.3.0 or later
Package size
33.3 MB
Files
48
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3
Views in the past week
23

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VectorZ Road Creation tool

by Vector3z (opens in new tab)

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Spline-based procedural road generator with sidewalks, intersections, terrain matching, and real-time editing — all from within the Unity Editor.

Price $30.00

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Price history

Last 6 months

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Price history for VectorZ Road Creation tool, 6 months Current $30.00; lowest $21.00; highest $30.00 in this period. $0 $25 $50 Jul Aug Sep Oct Nov

Asset preview

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VectorZ Road Creation tool screenshot 1

VectorZ Road Creation tool screenshot 1

About this asset

**VectorZ Road Generator** is a powerful Unity Editor tool for creating fully procedural, spline-driven road networks in your scenes — complete with sidewalks, intersections, terrain conforming, and persistent data storage.

### Key Features

- **Spline-Based Road Mesh Generation**

Draw roads by placing spline knots directly in the Scene view. Meshes regenerate automatically as you move knots in real time, giving you instant visual feedback.

- **Configurable Road Properties**

Control road width, subdivision count, thickness, and materials through a clean Scene View overlay — no Inspector digging required.

- **Sidewalk Support**

Toggle sidewalks on any road segment. Independently adjust sidewalk width, height, slope, and material. Each sidewalk is built from separate top, vertical, and end-cap meshes for clean normal calculations and easy material swapping.

- **Terrain Matching**

Enable Terrain Match mode to automatically raycast sidewalk edges onto the terrain surface, so your roads follow hills and slopes without manual adjustment. A configurable slope offset handles gradual embankments.

- **Multi-Road Intersection Generation**

Select two or more spline knots from different roads and click Generate Intersection. Corner curves are individually shaped via per-edge Bezier radius controls, letting you dial in tight urban corners or sweeping highway on-ramps.

- **Intersection Sidewalks**

Each intersection corner can have its own raised sidewalk arc, height, and material, matching seamlessly with adjacent road sidewalks.

- **Non-Destructive Editing**

Select any existing road or intersection to reload its settings into the overlay. Adjust and regenerate without losing data. All parameters are stored in a `SplineRoadSO` ScriptableObject that survives play mode, domain reloads, and editor restarts.

- **Mesh Colliders Included**

Every generated mesh (road, sidewalk, foundation, intersection) automatically receives a `MeshCollider`, so your roads are physics-ready out of the box.

- **Clean Scene Hierarchy**

Roads and intersections are organised as child GameObjects under the root spline object, with clearly named sub-objects for each mesh section.

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### What's Included

- Road Generator EditorWindow (`Tools > VectorZ Road Generator`)

- Road SceneView Overlay with live parameter editing

- Intersection SceneView Overlay with per-edge controls

- Full C# source code

- Sample materials (road, intersection, sidewalk)

From the publisher's Asset Store listing.

Technical details

**Unity Version:** 2022.3+

**Render Pipeline:** Compatible with Built-in RP (URP/HDRP compatible with appropriate materials)

**Dependencies:** `com.unity.splines` (installed via Package Manager)

**Platform:** Editor tool — works on all build targets

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.13f1 Compatible Not listed Not listed
6000.3.0f1 Compatible Not listed Not listed

As listed on the Asset Store.