Off-Road Crawler 4x4 Pickup Vehicle Physics OFFICIAL SALE

Support New Unity Input System (Unity 6 Compatible)

With the New Unity Input System, you can bind keys to any compatible controller device, such as your gamepad, joystick, keyboard, or mobile touch input, and more.


*Note: If you face any error regarding 'InputAction' or 'InputSystem' in Unity 2022.3 or later please install Input System from your Package Manager under Unity Registry.



Download Demo Build for Playing (Windows): Off_Road_Crawler_4x4_demo.zip



Ready To Drive!

These vehicle pack comes with the JRS Vehicle Physics Controller 1.5. You can drive the vehicle, adjust parameters like Motor Force, Max Steer Angle, Brake Force, Gear Ratios, and Shift Threshold. Set up a customizable light system, add door animations and dust particle effects.

The script offers customization options for creating dynamic vehicle physics and effects in games or simulations.


More Options to Customize Your Vehicle

Our vehicle scripts comes with different options to customize the behavior of your vehicle. These include:

  • Motor Force: This is the force that your vehicle's engine will produce. Larger numbers mean a more powerful engine.
  • Max Steer Angle: This variable determines how sharply your vehicle can turn. High values will allow for sharp turns, low values for gradual ones.
  • Brake Force: This determines how powerful your brakes are. You can play around with the value.
  • Gear Ratios: These are the ratios that determine how much torque is transferred to your wheels at each gear. Gear ratios control the power and speed of the car. Gear ratios determine the relationship between the engine RPM and the wheel speed. You can add how many gears you want and adjust these values to control the vehicle's acceleration and top speed in each gear.
  • Shift Threshold: The RPM value at which the car will shift to the next gear. When the current RPM exceeds this threshold, the script will automatically shift to the next gear.
  • Enable 4x4: When enabled, this feature activates the vehicle's 4-wheel drive. When disabled, it reverts to 2-wheel drive.
  • Dust Particle System: Reference to the dust particles system for each wheel. They are used to enable or disable the particle systems based on wheel slip, drift, and braking.

Keyboard, Game pad, Joystick and Mobile touch Input Controller

  • Enables vehicle control using both keyboard, Game pad, Joystick and on-screen mobile inputs
  • Provides customizable input buttons with New Unity Input System
  • Create on-screen buttons for mobile input
  • Easily assign input buttons via Vehicle Input Action
  • Supports camera switching
  • Sample scene included for keyboard/Gamepad and Mobile touch inputs as shown in this video

Camera Controller

  • Four types of cameras included. The Follow camera, the Orbit camera, the Dash-view camera, and the Orbit V2 Camera
  • Provide different camera perspectives for the vehicle
  • Offer customizable parameters for camera movement and zooming
  • Camera Manager: Assign a target GameObject for the camera to follow or orbit around
  • Adjust parameters like Offset, Rotation Speed, Zoom Speed, and Zoom Time

Vehicle Door Mechanic

  • Allows opening and closing of vehicle doors
  • Provides customizable parameters for door movement and sound effects
  • Adjust Angle, Speed, and Assign Key via InputAction using Door id.
  • Audio Sources for open and close sounds

Vehicle Colour Customization

  • The vehicle car-paint color can be customized according to your need.
  • The body paint uses a separate material from other components, allowing you to change the color without affecting the chassis, wheels etc.
  • We provide a white albedo texture as a base.
  • You can change the colour of the vehicle from the inspector as per your needs.

Functional Light System

A fully functional light system that can be activated for the headlight, brake light, signal light, reverse light, and extra light. These lights can be controlled and customized to suit different gameplay situations, enhancing the vehicle's functionality and versatility in the game environment.

The Light control script was design in such a way that each light elements an be easily dragged and dropped into its corresponding function, ensuring a seamless user experience.

You can also add your own lights elements by clicking on the ‘+’ icon below each light element properties.


URP Compatible

This asset is compatible with Universal Render Pipeline (URP).

One of the key advantages of URP is its performance optimization. It is designed to efficiently utilize modern hardware capabilities, making it suitable for a wide range of platforms, including desktop, mobile, and console. URP also includes a lightweight render pipeline option, which is optimized for low-end devices or projects that require high performance. You can also watch this tutorial here on how to set-up URP for your projects.


Prefab included

Adding these vehicles to your scene is as easy as drag-and-drop with the included prefab.


Light Glow Effect

If light glow effect is not enable in your scene then you need to install Post Processing if you are using the Built-in Render Pipeline. You can also watch the video tutorial here.

If you are using URP then no need to install Post Processing since this features is already included in URP.


Package Contains: 3D Vehicle Models + Platform environment props


PBR Texture: Each model includes both exterior body paint and interior designs with Physically Based Rendering (PBR) textures that enhance the vehicle's look under different lighting conditions.


Poly Count: 39,986 tris (Each 3d Vehicle)

•Interior : 3430 tris

•Exterior : 22,846 tris

•Wheels : 13,710 tris


Support Team:

Every asset in this pack has been skillfully designed and modeled from scratch by our dedicated team of professional artists. If you need any help regarding or assets please reach out to us from our contact details below.


Video Demo: https://youtu.be/Qjeh-oWUSMU?si=a3MDsX3LYTbL0b4o


Tutorial:

How to add glow effect to your vehicle lights using our Game Asset in Unity Built-in Render Pipeline

How to set up a URP Project in Unity with Our Asset Pack


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