First Person Controller - Controlador Primera Persona - 48A 00 FPC CPP View on Asset Store (opens in new tab)

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Latest version
1.0.1
Last updated
First released
Unity version
2022.3.33 or later
Package size
3.2 MB
Files
190
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First Person Controller - Controlador Primera Persona - 48A 00 FPC CPP

by 48Assets&Games (opens in new tab)

5.0 / 5 · 8 ratings

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FPC CPP is an Bilingual (EN/ES) and intuitively configurable First Person Controller, created as a University Project, with a custom Window for streamlined Game Design and Prototyping.

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Price history

Last 6 months

USD
Price history for First Person Controller - Controlador Primera Persona - 48A 00 FPC CPP, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov Version 1.0.1 released 30 Oct 2026 v1.0.1

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First Person Controller - Controlador Primera Persona - 48A 00 FPC CPP screenshot 1

First Person Controller - Controlador Primera Persona - 48A 00 FPC CPP screenshot 1

About this asset

REMEMBER to change "Active Input Handling" to "Both"

First Person Controller configurable through a custom Window, specifically designed to streamline the prototyping of your ideal controller. It includes saveable configurations, allowing you to easily transfer your setup between projects or store presets such as “FPS”, “Arcade”, or “Horror”.

In addition to offering a high degree of flexibility across all included mechanics (and those planned for future updates), the tool is also designed to simplify code-level integration by providing APIs that enable fast and easy connection between the controller and your game, such as the ability to use ForceDropObjectInHand() to make an enemy force the player to drop the currently held item.

This Asset was developed as part of a University Project, and while it is my first published Asset, it is by no means representative of the full scope of what I am working on, currently I have two much larger and more ambitious projects in development.

The main goal of this Asset is to give you an idea of the minimum standard of quality and polish I want you to expect from my future tools, those projects will be significantly larger in scope, much more ambitious, and considerably more polished, but this is where I wanted to start.

RECUERDA cambiar "Active Input Handling" a "Both"

Controlador de Primera Persona configurable a través de una Ventana personalizada, diseñada específicamente para facilitar el prototipado de tu Controlador ideal. Incluye configuraciones guardables que permiten transferir fácilmente tu setup entre proyectos o tener presets guardados del tipo "FPS", "Arcade" o "Terror".

Además de ofrecer una alta flexibilidad en todas las mecánicas que abarca (y que seguirá ampliando en futuras actualizaciones), la herramienta está pensada para facilitar la integración a nivel de código, proporcionando APIs que permiten una conexión rápida y sencilla entre el controlador y tu juego, como podría ser la posibilidad de utilizar ForceDropObjectInHand() para hacer que algún enemigo de tu juego obligue al Jugador a soltar el objeto que tiene en la mano.

Este Asset fue desarrollado como parte de un Trabajo Universitario y, aunque es mi primer Asset publicado, de ninguna manera representa todo el alcance de lo que estoy desarrollando, pues Actualmente tengo otros dos proyectos mucho más grandes y ambiciosos en desarrollo.

El objetivo principal de este Asset es darte una idea del estándar mínimo de calidad y pulido que quiero que esperes de mis futuras herramientas, pues esos proyectos tendrán un alcance considerablemente mayor, serán mucho más ambiciosos y estarán mucho más pulidos, pero este es el punto desde el que decidí comenzar.

From the publisher's Asset Store listing.

Technical details

  • Window designed to greatly simplify controller configuration.
  • Saveable and taggable configurations to reuse/organize your controllers across different projects.
  • Controller with 150+ fully customizable variables.
  • Full documentation and personal support for any questions or suggestions.
  • Ventana Personalizada hecha para facilitar en gran medida la configuracion del Controlador.
  • Configuraciones guardables y etiquetables para reutilizar/organizar tus controladores en diferentes Proyectos.
  • Controlador con mas de 150 variables totalmente customizables.
  • Documentacion y Atencion total de mi parte respecto a cualquier duda o Sugerencia.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.33f1 Compatible Compatible Compatible Compatible

Full compatibility with all Unity versions, from 2022.3.33 up to the latest Unity 6 release.

REMEMBER to change "Active Input Handling" to "Both" 

Compatibilidad total con todas las versiones de Unity, desde la 2022.3.33 hasta la última versión de Unity 6.

RECUERDA cambiar "Active Input Handling" a "Both"

As listed on the Asset Store.