LLObf: Code Obfuscation & Encryption (IL2CPP & Mono) View on Asset Store (opens in new tab)

Package details

Latest version
1.3
Last updated
First released
Unity version
6000.3.10 or later
Package size
481 KB
Files
43
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LLObf: Code Obfuscation & Encryption (IL2CPP & Mono)

by Lurid Lane (opens in new tab)

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Protect Mono and IL2CPP Unity builds with build-time obfuscation, string encryption, IL2CPP metadata encryption, and runtime integrity tools.

Discount -58% Previous price $120.00 Price $49.99

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Price history

Last 6 months

USD
Price history for LLObf: Code Obfuscation & Encryption (IL2CPP & Mono), 6 months Current $49.99; lowest $49.99; highest $120.00 in this period. $0 $100 $200 Jun Jul Aug Sep Oct Nov Version 1.1 released 2 Jun 2026 v1.1 Version 1.2 released 15 Jun 2026 v1.2 Version 1.3 released 6 Aug 2026 v1.3

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LLObf: Code Obfuscation & Encryption (IL2CPP & Mono) screenshot 1

LLObf: Code Obfuscation & Encryption (IL2CPP & Mono) screenshot 1

About this asset

Protect the code behind your Unity release.

LLObf is a build-time security toolkit for Unity projects using Mono or IL2CPP. It helps reduce the amount of readable code, exposed strings, predictable logic, and vulnerable client-side data inside your shipped player.

Import LLObf, configure the protection layers you need, and build through your normal Unity workflow.

WHY LLObf?

A successful build is not necessarily a protected build.

LLObf adds multiple practical protection layers to your release process:

- Make managed code harder to read and analyze.

- Hide sensitive strings such as URLs, configuration values, and service identifiers.

- Disrupt predictable control flow and static analysis.

- Protect selected runtime values from casual memory editing.

- Add IL2CPP metadata protection for supported builds.

- Add optional native integrity and anti-cheat checks on Windows Standalone.

KEY FEATURES

- Build-time code obfuscation

- String encryption

- Symbol and member renaming

- Control-flow obfuscation

- Dead-code injection

- IL2CPP metadata protection

- Runtime value integrity protection

- Secure local preferences

- Optional Windows native anti-cheat

- Unity Editor build integration

- Detailed build logs and technical samples

WHY DEVELOPERS CHOOSE LLObf

- One workflow for Mono and IL2CPP projects

- No manual assembly transformation workflow

- Multiple protection layers in one Unity package

- Unity-aware processing for serialized fields and common Unity types

- Flexible settings for development and release builds

- Randomized build seeds for improved release hygiene

- Built-in samples and documentation

- Designed for commercial Unity games and tools

RECOMMENDED FOR

- Commercial Unity games

- Multiplayer projects with valuable client-side state

- Projects containing proprietary gameplay logic

- Games using sensitive URLs or service configuration

- Developers preparing a public release, demo, beta, or paid build

From the publisher's Asset Store listing.

Technical details

  • String Encryption: literals encrypted at build time, decrypted only when needed
  • Symbol Renaming: obfuscates class/method/field names
  • Control Flow Obfuscation: adds opaque predicates and noise to confuse decompilers
  • Dead Code Injection: fake members, unreachable paths
  • IL2CPP Metadata Encryption: encrypts + authenticates global-metadata.dat
  • GuardedValue<T> / GuardedList<T>: encrypted, tamper-checked values in memory 
  • SecurePlayerPrefs: encrypted local prefs with corruption detection
  • Windows Native Anti-Cheat: debugger/hook/proxy DLL/module integrity checks

Setup: Tools > LLObf > Settings, pick what you need, build as usual

Requires Unity 2021.3+. Metadata encryption and native anti-cheat need IL2CPP / Windows Standalone. This protects the client - you still need server-side validation for things like currency and match results.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.10f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.