LLObf: Code Obfuscation & Encryption (IL2CPP & Mono)

Protect the code behind your Unity release.


LLObf is a build-time security toolkit for Unity projects using Mono or IL2CPP. It helps reduce the amount of readable code, exposed strings, predictable logic, and vulnerable client-side data inside your shipped player.


Import LLObf, configure the protection layers you need, and build through your normal Unity workflow.


WHY LLObf?


A successful build is not necessarily a protected build.


LLObf adds multiple practical protection layers to your release process:


- Make managed code harder to read and analyze.

- Hide sensitive strings such as URLs, configuration values, and service identifiers.

- Disrupt predictable control flow and static analysis.

- Protect selected runtime values from casual memory editing.

- Add IL2CPP metadata protection for supported builds.

- Add optional native integrity and anti-cheat checks on Windows Standalone.


KEY FEATURES


- Build-time code obfuscation

- String encryption

- Symbol and member renaming

- Control-flow obfuscation

- Dead-code injection

- IL2CPP metadata protection

- Runtime value integrity protection

- Secure local preferences

- Optional Windows native anti-cheat

- Unity Editor build integration

- Detailed build logs and technical samples


WHY DEVELOPERS CHOOSE LLObf


- One workflow for Mono and IL2CPP projects

- No manual assembly transformation workflow

- Multiple protection layers in one Unity package

- Unity-aware processing for serialized fields and common Unity types

- Flexible settings for development and release builds

- Randomized build seeds for improved release hygiene

- Built-in samples and documentation

- Designed for commercial Unity games and tools


RECOMMENDED FOR


- Commercial Unity games

- Multiplayer projects with valuable client-side state

- Projects containing proprietary gameplay logic

- Games using sensitive URLs or service configuration

- Developers preparing a public release, demo, beta, or paid build