Crime City Animation Pack OFFICIAL SALE

🖥️ DEMOS, VIDEOS, DOCS:

Watch Video Preview: Showcase


✅ INCLUDED FEATURES:

  • 186 High-Quality Animations: A massive collection of professional motion-captured character animations designed to populate a dark, threatening urban environment.
  • 100% Seamless Loops: Every looping animation is carefully refined for smooth, uninterrupted playback without pops or snapping.
  • Wide Interaction Coverage: Includes beggars, civilians, victims, lunatics, junkies, lookouts, thugs, and dealers, the full ecosystem of a dangerous city.
  • Gameplay Ready: Clean, optimized animations suitable for NPC behavior systems, AI states, cinematic scenes, and open world population.
  • Standard Rigging: Fully compatible with [Humanoid Skeleton].

📦 PACKAGE DESCRIPTION:

Your City Has a Dark Side - 186 Animations


Crime City Animation Pack is a professional mocap animation library covering the full range of characters that inhabit a dangerous, threatening urban environment. Every animation is hand-cleaned, smoothed, and loops cleanly, ready to drop straight into your project.

With 186 animations spanning thugs, dealers, beggars, junkies, lunatics, victims, lookouts, and broken civilians, this pack gives your city the raw, unsettling presence that makes a player feel genuinely unsafe walking its streets. Whether you're building a cyberpunk dystopia, a gritty crime RPG, or a neo-noir open world, these animations bring the shadows to life.

📋 ANIMATION LIST: For easy browsing, the 186 animations are grouped by category:


Beggars - Pleading, reaching, cupped hands, rejected reactions

AS_Beggars_Beg 01 02 03 04

AS_Beggars_Beg_Reach 01 02 03 04

AS_Beggars_Beg_Hand 01 02 03 04

AS_Beggars_Beg_Cup 01 02

AS_Beggars_Beg_Plead 01

AS_Beggars_Beg_Rejected 01


Civilians - Slumping, shivering, coughing, searching, flinching
AS_Civilians_Shiver 01 02

AS_Civilians_SearchGround 01

AS_Civilians_Flinch 01

AS_Civilians_Rejected 01

AS_Civilians_Cough 01 02

AS_Civilians_Cough_ContinuousLoop 02

AS_Civilians_Beg 01

AS_Civilians_Beg_ContinuousLoop 01

AS_Civilians_SlumpWall 01


Victims - Freezing, cowering, pleading, complying, aftermath
AS_Victims_HandOver 01

AS_Victims_HandsUp 01 02

AS_Victims_HandsUp_ContinuousLoop 01 02

AS_Victims_Comply 01

AS_Victims_Comply_ContinuousLoop 01

AS_Victims_Freeze 01 02

AS_Victims_Freeze_ContinuousLoop 01 02

AS_Victims_Beg 01 02

AS_Victims_Beg_ContinuousLoop 01 02

AS_Victims_Plead 01 02 03 04

AS_Victims_Plead_ContinuousLoop 01 02

AS_Victims_Sob 01

AS_Victims_Sob_ContinuousLoop 01

AS_Victims_Cower 01 02

AS_Victims_Cower_ContinuousLoop 01 02

AS_Victims_Cower_ContinuousLoop2 01

AS_Victims_BackAway 01 02

AS_Victims_BackAway_ContinuousLoop 02

AS_Victims_WitnessAttack 01 02

AS_Victims_WitnessAttack_ContinuousLoop 02

AS_Victims_Flinch_Hard 01

AS_Victims_Flinch_Hard_ContinuousLoop 01

AS_Victims_Aftermath 01 02


Lunatics - Ranting, muttering, paranoia, self-argument, erratic reactions
AS_Lunatics_Rant 01 02 03 04 05

AS_Lunatics_Rant_ContinuousLoop 01 02 03 04

AS_Lunatics_Mutter_Fast 01 02

AS_Lunatics_Mutter_Fast_ContinuousLoop 01 02

AS_Lunatics_Mutter_Fast_ContinuousLoop2 02

AS_Lunatics_Paranoid 01 02 03

AS_Lunatics_Paranoid_ContinuousLoop 03

AS_Lunatics_React_Nothing 01 02

AS_Lunatics_Argue_Self 01 02

AS_Lunatics_Argue_Self_ContinuousLoop 01

AS_Lunatics_Dance 01

AS_Lunatics_Dance_ContinuousLoop 01

AS_Lunatics_Grab_Air 01

AS_Lunatics_Rock_Aggressive 01

AS_Lunatics_Scratch 01 02

AS_Lunatics_Scratch_ContinuousLoop 01 02


Junkies - Swaying, nodding out, stumbling, idle states, aggression
AS_Junkies_Idle 01 02 03 04 05 06 07

AS_Junkies_Sway 01 02

AS_Junkies_Nod_Out 01 02

AS_Junkies_Nod_Out_ContinuousLoop 02

AS_Junkies_LookAround_Slow 01 02

AS_Junkies_LeanWall_Slide 01

AS_Junkies_Aggressive 01 02

AS_Junkies_Reach_Miss 01

AS_Junkies_Stumble_Stand 01 02

AS_Junkies_Laugh_Hollow 01


Lookouts - Scanning, listening, pocket checks, wall checks, behind checks
AS_Lookouts_ScanRoom 01

AS_Lookouts_ListenPost 01 02

AS_Lookouts_PocketCheck 01

AS_Lookouts_CheckBehind 01 02 03

AS_Lookouts_WallCheck 01


Thugs - Lurking, menacing, threatening, weapon handling, intimidation
AS_Thugs_Aggressive 01 02 03

AS_Thugs_BackOff_Cold 01

AS_Thugs_Taunt 01 02

AS_Thugs_Dismiss 01 02

AS_Thugs_Stand_Menacing 01 02 03 04

AS_Thugs_Stand_Territorial 01 02

AS_Thugs_Circle 01

AS_Thugs_StareDown 01

AS_Thugs_StareDown_ContinuousLoop 01

AS_Thugs_Knife_PointThreat 01

AS_Thugs_Knife_PointThreat_ContinuousLoop 01

AS_Thugs_Knife_Sharpen 01 02

AS_Thugs_Knife_Sharpen_ContinuousLoop 01 02

AS_Thugs_Pistol 01

AS_Thugs_Pistol_ContinuousLoop 01

AS_Thugs_Bat_Shoulder_Idle 01

AS_Thugs_NeckSlash 01 02

AS_Thugs_Shove 01 02

AS_Thugs_Punch_Air 01

AS_Thugs_Handoff 01

AS_Thugs_Crack_Knuckles 01 02

AS_Thugs_FingerPoint 01 02

AS_Thugs_FingerPoint_ContinuousLoop 01 02

AS_Thugs_Lurk_Corner 01 02

AS_Thugs_Lurk_Wall 01 02

AS_Thugs_Squat 01 02

AS_Thugs_Smoke 01

AS_Thugs_Spit 01

AS_Thugs_Laugh_Cold 01 02

AS_Thugs_Nervous 01

AS_Thugs_NeckRoll 01

AS_Thugs_Stretch 01


Dealers - Exchanges, leaning in, haggling, whispering, nervous energy
AS_Dealers_Haggle 01 02

AS_Dealers_Exchange 01 02

AS_Dealers_LeanIn 01 02

AS_Dealers_LeanIn_ContinuousLoop 02

AS_Dealers_Whisper 01

AS_Dealers_PocketSearch 01

AS_Dealers_Nervous 01


ℹ️ MORE: Check out our other Cocomotion Studio animation packs HERE
Elevate your project. Every frame tells a story.