Texture Compressor Pro View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.3.10 or later
Package size
179 KB
Files
3
Favorites
1
Views in the past week
6

Price tracking

Last checked
Tracked since
Lowest recorded
$7.75 on

Keywords

Texture Compressor Pro

by CodeFox Games (opens in new tab)

No ratings yet

Batch optimize textures in Unity with powerful compression settings. Supports Android, iOS, and Standalone. Reduce build size and boost performance with one click.

Price $15.50

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Texture Compressor Pro, 6 months Current $15.50; lowest $7.75; highest $15.50 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 3

Texture Compressor Pro screenshot 1

Texture Compressor Pro screenshot 1

About this asset

Optimize your textures effortlessly with Texture Compressor Pro — a powerful Unity Editor tool designed to batch process and fine-tune texture import settings across multiple platforms.

Whether you're targeting Android, iOS, or Standalone, this tool gives you full control over compression, size, and format — all in one streamlined workflow.

 Key Features

Batch Processing

Quickly scan and process entire folders of textures in seconds.

Platform-Specific Settings

Apply custom compression settings for:

  • Android
  • iOS
  • Standalone

Advanced Compression Control

Fine-tune:

  • Max Texture Size
  • Resize Algorithm
  • Compression Format (ASTC, ETC, etc.)
  • Compression Quality

Inspector-Like Interface

Familiar and intuitive UI that mirrors Unity’s native texture importer.

Automatic Optimization

  • Disables Read/Write for better performance
  • Enables Crunch Compression
  • Applies settings instantly with reimport

 Supported Formats

  • PNG
  • JPG / JPEG
  • TGA
  • PSD

 Why Use This Tool?

Managing texture settings manually can be time-consuming and error-prone.

Texture Compressor Pro automates the process, saving you hours while ensuring consistent optimization across your project.

 How It Works

  1. Select a folder inside your project
  2. Choose your target platform
  3. Adjust compression settings
  4. Click "Compress All"
  5. Done! 

 Perfect For

  • Mobile game developers
  • Performance optimization workflows
  • Large projects with hundreds of textures
  • Teams needing consistent import settings

 Boost Performance & Reduce Build Size

Get smaller builds, faster load times, and better runtime performance — without the manual hassle.

From the publisher's Asset Store listing.

Technical details

  • Compatible with newer Unity versions

Supported Platforms

  • Android
  • iOS
  • Windows (Standalone)
  • macOS (Standalone)

Editor Tool

  • Works داخل Unity Editor (EditorWindow-based tool)
  • No runtime impact (Editor-only utility)

Supported Texture Formats

  • PNG (.png)
  • JPG / JPEG (.jpg, .jpeg)
  • TGA (.tga)
  • PSD (.psd)

Core Functionality

  • Recursive folder scanning using System.IO
  • Batch processing of texture assets
  • Automatic detection and filtering of valid texture files
  • Applies platform-specific import settings via TextureImporter

Compression & Import Settings

  • Max Texture Size (256 → 4096)
  • Resize Algorithm (Mitchell, Bilinear, etc.)
  • Compression Format (ASTC, ETC2, etc.)
  • Compression Quality (Low, Normal, High)
  • Crunch Compression enabled
  • Read/Write disabled for optimization

Platform Overrides

  • Supports per-platform override settings
  • Android ETC2 fallback handling
  • Custom platform selection via BuildTarget

Performance

  • Optimized for handling large batches of textures
  • Uses Unity’s AssetDatabase and SaveAndReimport() pipeline
  • Efficient processing with minimal editor overhead

Dependencies

  • No external dependencies
  • Uses built-in Unity APIs:UnityEditor
    UnityEngine

Code Structure

  • TextureBatchProcessor → Core processing logic
  • TextureBatchWindow → Custom Editor UI

Limitations

  • Editor-only tool (not available at runtime)
  • Requires textures to be inside the Assets folder
  • Compression settings depend on Unity platform support

File Size

  • Lightweight package (minimal footprint, no heavy assets included)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.10f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.