Object Catalog Scene Creator View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.33 or later
Package size
1.9 MB
Files
13
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2

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Object Catalog Scene Creator

by BigBuffaloBill (opens in new tab)

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Object Catalog Scene Creator is a editor tool that creates a scene from all Prefab, FBX, or OBJ assets in a given folder in a clean, well-lit grid, each named in the Hierarchy for fast ID & use.

Price $5.99

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Price history

Last 6 months

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Price history for Object Catalog Scene Creator, 6 months Current $5.99; lowest $5.99; highest $5.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Object Catalog Scene Creator screenshot 1

Object Catalog Scene Creator screenshot 1

About this asset

Help Doc

Important Note About Support

Object Catalog Scene Creator is a editor extension that takes any project folder containing Prefab, FBX, or OBJ assets and instantly generates a dedicated catalog scene — a clean, well-lit grid of every object, each named in the Hierarchy for fast identification. Instead of digging through nested project folders or hunting for the right asset among hundreds of files, you open the catalog scene and see everything at a glance.

The tool scans the chosen folder (with an optional recursive mode for deep folder trees), instantiates every valid asset, filters out oversized objects, lays them out in a uniform grid with configurable spacing, adds a camera and directional light, places a coloured background quad behind the grid, and saves the entire result as a standalone scene. Each object retains its prefab link, so you can drag directly from the catalog scene’s Hierarchy or Scene tab into any other scene or Inspector field.

A built-in hover preview overlay lets you mouse over objects in the Scene view to see a magnified preview with the asset name — no clicking required.

Why This Tool Exists

This tool was born from the experience of buying object packages that did not provide a full, easy-browse scene showing the complete set of assets in the package. Sometimes a package includes a demo scene arranged artistically — objects laid out in a room or landscape to show intended usage — but no bare object catalog where you can see and access every asset individually. Other packages ship with no demo scene at all, or bury their assets in folder structures that are not obvious to navigate. In still other cases, a project accumulates a large number of object assets that were never designed for reuse, but from which you may want to cherry-pick objects anyway.

In all of these situations, the same problem arises: you own the assets, but you cannot easily see, compare, or access them.

Object Catalog Scene Creator puts object review and easy reuse squarely in your hands. Point it at any folder, click one button, and you have a browsable, named, drag-ready catalog of everything in that folder — regardless of whether the original author provided one.

Key Features

  • One-click catalog scene generation from any project folder containing Prefab, FBX, or OBJ assets
  • Recursive subdirectory scanning — optionally search the entire folder tree, not just the top level
  • Configurable object count warning — prompts for confirmation before generating scenes with more objects than a user-defined threshold (default: 256)
  • Max model size filter — automatically excludes assets whose largest bounding dimension exceeds a configurable limit
  • Uniform grid layout centred at world origin with configurable minimum buffer spacing
  • Background quad with user-selectable colour, sized to frame the entire grid
  • Auto-generated camera and directional light positioned to frame the full grid
  • Show as Disabled mode — optionally saves all objects as inactive for manual activation during review
  • Suspend LODs (live toggle) — temporarily disable all LOD groups in the active scene for full-detail review without persisting changes on scene switch or reboot
  • Hover Preview overlay — mouse over any prefab instance in the Scene view to see a magnified preview with the object name, with configurable overlay dimensions
  • Prefab links preserved — every object in the catalog retains its prefab connection for drag-and-drop reuse
  • In-window Help button — opens this documentation in your system browser directly from the tool window
  • Non-destructive workflow — output is written to a dedicated ObjectCatalog subfolder inside the scanned folder; source assets are never modified

From the publisher's Asset Store listing.

Technical details

Requirements

  • Version: 2020.3 LTS or later (uses PrefabUtility.InstantiatePrefab, EditorSceneManager, and AssetDatabase APIs available since 2018.4+; tested and recommended on 2020.3+)
  • Render pipeline: Any (URP, HDRP, Built-in) — this is an Editor-only tool with no runtime dependencies
  • Dependencies: None. Uses only built-in editor APIs
  • Platform: Works on all platforms supported by the editor (Windows, macOS, Linux)

Installation

Typical Package Manager Installation

  1. After purchasing Object Catalog Scene Creator on the asset store, click the Open button on the store page. This automatically opens the Package Manager window in your editor and navigates to My Assets with the package selected.
  2. In the package details panel, click Download to download the package to your machine. A progress bar will appear while the download completes.
  3. Once the download finishes, the button changes to Import. Click it to begin importing.
  4. The Import Package dialog appears with all package contents pre-selected. Optionally uncheck any items you do not want to include, then click Import.
  5. The Package Manager places the imported files into your project’s Assets folder, where they are accessible from the Project window.

After Import

Allow compile the newly imported scripts. Once compilation finishes, the tool is ready to use — no additional setup is required. The following assets will be present in your project:

Assets/BBB/ObjectCatalogSceneCreator/

├── Editor/

│ └── ObjectCatalogSceneCreator.cs

└── ObjectCatalogSceneCreator.html

Note: No additional data files or folders are needed. The tool generates its output (an ObjectCatalog subfolder containing the scene and material) inside whichever folder you point it at.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.33f1 Compatible Compatible Compatible

As listed on the Asset Store.