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🔥 Highlights 🔥
- All PrimeTween features accessible from the Inspector, no code required.
- Instantly preview animations in Edit Mode.
- Up to 2x faster with Job System and Burst Compiler support.
- Per-object material animations with MaterialPropertyBlock. Zero cleanup code, zero memory leaks, zero headaches.
- Zero allocations, as always.
💡 TweenAnimationComponent 💡
- Animate anything with no code: create complex animations, add callbacks, delays, and custom animations entirely from the Inspector.
- Preview in Edit Mode: play the entire animation or scrub the timeline manually.
- Simplify your C# code: tweak all animation properties in the Inspector, including how the animation responds to interruptions and direction changes. PrimeTween handles the animation state automatically, so your C# code doesn't have to.
- Divide responsibilities: programmers create the structure, artists fill it with animations of any complexity.
💨 TweenAnimation 💨
- Serialize animations directly in MonoBehaviour scripts: all the power of TweenAnimationComponent, without needing a separate component.
- No more null references: never forget an unassigned animation reference in the scene again.
- Full C# control: anything you can configure in the Inspector, you can also do from code — for workflows that need extra automation.
🔥 Job System and Burst Compiler support 🔥
- Up to 2x faster: the more animations running simultaneously, the better the per-animation performance (only regular `Tween` animations benefit from the improved performance; Sequences and TweenAnimations are unaffected).
- Soft dependency on Burst Compiler: your project will still compile without the Burst Compiler installed.
🪩 Per-Object Material Animations 🪩
- Animate any Renderer property: PrimeTween uses MaterialPropertyBlock under the hood, so you never have to copy materials or manage material memory manually.
- Fire and forget: animate Renderers with zero cleanup code, zero memory leaks, zero headaches.
- Full Inspector integration: animate any Renderer property right from the Inspector or from C#.
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